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Dark Souls II Patch Hits Tomorrow, Here's What Is Changing

by Andrew Reiner on Apr 10, 2014 at 11:18 AM

Judging by the amount of email I get requesting Dark Souls II tips, many of you are still working your way through this world of pain and death. The experience could change slightly tomorrow, when From Software drops patch 1.03 for both PlayStation 3 and Xbox 360.

Most of the patch addresses stability issues, like summoned players falling through the world, and multiplayer attempts not connecting. The most noticeable change for most people will be the controller vibrating when an attack is blocked. The patch hits tomorrow North America tomorrow at 4 a.m. EDT, and worldwide at 6 a.m GMT. Here's the full list of fixes detailed by From Software:

MULTIPLAYER

  • Failing to create Multiplayer session no longer disables use of online items, such as White Soapstone.
  • Players now receive a small portion of Humanity after successfully assisting in a Multiplayer session instead of regaining full Humanity.
  • Starting boss fight with the Looking Glass Knight while summoning other players no longer cancels the summoning process.
  • Fixed an issue that prevented some bloodstains, illusions, and messages from being displayed.
  • Fixed an issue where “Unable to participate in Multiplayer Session” could constantly appear.
  • Fixed some instances where the portrait of the person you were summoning was different than the actual character.
  • You will no longer be able to take off Covenant rings while being summoned.
  • Fixed an issue that would cause some summoned players to fall through the ground at Earthen Peak.

GAME MENU / INTERFACE / CONTROLS

  • Optimized Start Menu and Bonfire Menu performance.
  • Trophy icon for “Holder of the Fort” has been fixed.
  • Controller now vibrates when blocking an attack

OTHER FIXES

  • Bug involving Drangleic Castle door not opening has been fixed.
  • Fixed an issue that would cause Souls to be lost upon death with the Ring of Life Protection equipped.
  • Fixed an issue that caused some players to fall through elevators while using Binoculars and Magic simultaneously.
  • Fixed an issue causing some enemies being hit by arrows at long distances receive 0 damage.
  • Fixed an issue preventing the Brotherhood of Blood duels from starting properly.
  • Added a message for players that displays after entering the coffin in Things Betwixt
  • Fixed an issue where all of the items and objects in an area would reset (Without using a Bonfire Ascetic).
  • Fixed an issue that didn’t unlock some items from vendors on 2nd and beyond playthrough.
  • Fixed an issue causing the requirements for the Brotherhood of Blood Covenant be 50 too high.
  • Licia’s conditions for moving have been optimized.