Report: Developer Claims Steam Greenlight Will Be Gone Within 12 Months - News - www.GameInformer.com
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Report: Developer Claims Steam Greenlight Will Be Gone Within 12 Months

Valve has previously acknowledge that Steam Greenlight is not the ideal solution for getting games onto its digital distribution service. Gabe Newell even said in his Reddit AMA that the goal is to make a self-publishing system. The question is: When is that happening? A recent tweet from a developer puts a finer point on the issue.

Curve Studios' design director Jonathan Biddle tweeted:

Another source, speaking under the condition of anonymity, tells us more about the shape the new format might take: 

"It seems Valve is putting more and more control in the hands of developers/publishers to publish and promote their games on Steam. This is undoubtedly happening but I think there are some smart checks in there to prevent it from turning into the App Store."

Maintaining a curated environment is an important component that Valve can't afford to overlook. Another anonymous source speaks more favorably of Greenlight, since it prevents Steam from becoming a crowded wasteland: 

"Greenlight actually felt like a step in the direction to me from their old system. I submitted a couple games to them before Greenlight, and you’d basically just cross your fingers and wait for 2-3 weeks. Eventually, you’d get back a stock email saying “Game X isn’t a good fit for Steam” or what have you. Greenlight at least opened that up with a little transparency, but still maintained the curation. If it becomes an Apple-style app store with anyone able to submit anything at any time… well, I hope they have good filters in place."

We've reached out to Valve for further clarification on the matter.

[Source: Twitter]

 

Our Take
Greenlight was originally created to make it easier for developers to get their games up on Steam, but as the service grew, the cracks began to show. Valve hasn't made a secret of the fact that Greenlight will change (or go away completely) to meet the needs of gamers and the development community, but an actual deadline on the transition makes it more real.

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