The lights are on
It wouldn’t be the first time in recent months that a game’s display resolution has been updated with a patch, but it could be the most significant. Titanfall will launch at 792p, but Respawn is investigating ways to bump that up post-release.
Speaking with Eurogamer, Respawn lead engineer Richard Baker confirmed the game’s resolution. The team is targeting 900p with anti-aliasing or 1080p without. “We’re likely to increase the resolution after we ship,” Baker says.
Equally notable is that Titanfall is not firmly locked at 60 frames per second, though optimization did take place following the beta to improve performance. “The average is probably about the same as the beta,” Baker says. He does note that optimization did take place following the beta to improve “worst-case scenarios” and that some elements have been improved to bring up the frame rate.
Resolution patches aren't exclusive to the Xbox One. Call of Duty: Ghosts and Assassin's Creed IV on the PlayStation 4 received updates to boost resolution to 1080p.
Our TakeThe Eurogamer article includes more technical information about how the Respawn team is approaching optimization. As we’ve mentioned before, there is a learning process when it comes to new hardware, and the Xbox One is at a slight power disadvantage to the PS4. Learning the tricks to coax the most out of both systems is part of early console development. I fully expect that in short order, developers will know exactly what to do to reach target resolutions and frame rates.
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