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Unsung Story Devs Dig Into Story, Gameplay Details

by Jeff Cork on Feb 11, 2014 at 04:34 AM

There are only a few days remaining for Unsung Story's Kickstarter, which would bring the iOS/Android tactical RPG to PC. The latest update features a fan Q&A with creator Yasumi Matsuno, who's known for his work on games including Final Fantasy Tactics and Tactics Ogre.

The update is a trove of information. Unsung Story won't feature random battles, since the conceit of the game is that players are reliving moments from the game world's history. That said, Matsuno says that players will experience unexpected moments, since the people who recorded that history may have left moments such as additional invading armies unrecorded.

Players won't have to wait for casting times, either. As Matsuno explains, the only reason Final Fantasy Tactics included time delays for spell casting was to compensate for the PlayStation's loading times and memory constraints.

An earlier update delved into the game's combat system, which is an interesting break from hex-grid convention. In Unsung Story, players stand in the center of a hex, which is split into six triangles. As the post explains, players have six different directional choices available to them at any given time. The point is made by the above illustration, where the active unit can choose between attacking enemy A, using a different attack on enemy B, and defending the friendly unit C. 

The Kickstarting goal is about $100,000 shy of its $600,000 goal, with three days remaining. If you like the idea of playing the game on PC, you might want to head over to its page and put down some money.

The iOS version of Unsung Story is expected to come out in 2015.

Our Take
Unsung Story might not have much name recognition at this point, but it certainly has a pedigree, Yasumi Matsuno was behind several highly influential tactical RPGs, and I'm curious to see how this one ends up – whether it makes it onto PC or not.