The lights are on
The latest video from YouTube's favorite special effects wizard, FreddieW and Rocket Jump, showcases the difficulty of aiming a virtual gun when all you've got to work with is a small touch screen.
The video also serves to highlight a contest from mobile controller developer, MOGA. MOGA and FreedieW are asking filmmakers to create short films based on yet unrevealed themes and requirements. The best filmmakers will take home high-end Red Scarlet cameras, with a large cash prize going to the overall winner.
You can check out FreddieW's video below, which is highly accurate about mobile gaming's inaccuracies, and you can learn more about the contest by checking out the overview here and more details here.
Email the author Kyle Hilliard, or follow on Twitter, Google+, Facebook, and Game Informer.
I have found nothing but frustration with every single FPS touchscreen I have ever played. It is hard to track movement like a thumb stick on a non restraining open screen, and firing your weapon tends to either be overly sensitive or the exact opposite. I have seen some pretty good looking FPS games, especially on the pay side, but they are just plain difficult to control with the touch screen. It doesn't help that the player is most likely covering the screen with at least two fingers at all times, reducing your view, which only complicates the game even more. I would love to see some sort of attachment make its way for the most popular phones that would simulate a controller. Unfortunately, that would not be cost effective given the always changing nature of the mobile phone industry.
Ah, FreddieW. Always providing some pretty cool, if not hilarious videos. My favorite one has to be the Metal Gear Sunrising video.
Playing first person shooters on any handheld device is dumb.
it's even hard on a Vita :(
1st world problems, right?