The lights are on
Earlier today, we asked you if you like to play horror games. Your answers were as varied and enjoyable as usual.
Some of you go all out, turn off the lines, put on the headset and plunge ahead. Others will tackle them with a friend on hand or the lights on. Some of you avoid them altogether.
Here’s a small sample of what you had to say:
Top flight titles are hard to come by, and old standards have grown stale, but there's no denying the appeal of early Silent Hill or Resident Evil games, or the two Condemned titles (Fatal Frame deserves mention, too). That said, The Evil Within is promising. - Kyle Wadsworth
I remember playing the first clock tower in my room without any lights on. After a couple hours of that I had to go over to a friends house and I remember constantly looking into the rearview mirror expecting something to just jump out at me. Games, even with the way graphics are now, just don't seem to have that same effect. - Empren
My brain doesn't need anymore suggestions on how to scare the crap out of me. So no, I don't play horror games. - Olive
Tried playing Amnesia: A Machine for Pigs by myself with headphones plugged in and the lights turned out...Lasted about 20 minutes before I had to exit out due to sheer terror >.< Played again without the headphones and the lights on a few days later, lasted about 45 minutes that time. I'm gonna try playing again today in the spirit of Halloween, let's see how long I last this time... - Opposedcrow88
If by play you mean curl up into a ball and cry, then yes. - Esteban Escobar
Now we want to know what you think are the important elements of a good horror game. Do you want creepy sounds? Are you partial to limited fields of view and claustrophobic cameras? Maybe it’s all about the enemy design.
Let us know what you want out of a horror experience in the comments. Have a happy and safe Halloween, everyone!
Email the author Mike Futter, or follow on Google+, Twitter, and Game Informer.
Fun gameplay and sound design are my two favorite elements of any scary game.
It should be scary........yeah.
Definitely great sound design and lighting. Without those 2 elements, the suspense is pretty much ruined, at least for me.
Something that moves so grotesquely that its scary.
Atmosphere is without a doubt the most important thing to a horror game, in my opinion.
I would say Audio,Story, and atmosphere.
Item management and actual horror.
Death, unearthly screams, and makeshift weaponry. Basically, everything that doesn't make you feel safe.
Less action, no michael bay explosions, impending doom, more atmosphere, less obvious scare jump set ups, loud music ruining the creepy atmosphere/scare moment unless it's timed right perfectly and not overused tot he point where it just gets annoying, making the player feel helpless, scarce ammo or weapons to defend yourself, less health pick ups, a meter that makes the character get tired.
All that jazz.
The atmosphere and the enemies.
Horror games rarely appeal to me for scares, as ironic as that is. I'm looking for a deep, challenging, compelling experience with a dark, entertaining story. The Dead Space series, Silent Hill: Shattered Memories, FEAR 1&3, and RE4 & RE6 all delivered on at least some of those fronts.
a good story...no matter the thrills or scares, i need the story to excite me as well to keep me playing...
I think that the most important aspect of any horror game is the sound. Without a great set of music and sound effects, the visual scares are very dull. In today's society where violence and death are everywhere it is difficult to scare people just by a creepy monster or a psychopath following you. You need sound to sell the experience and offer the player the chance to imagine the terror, not just see it.