The lights are on
ResolutionGate comes to a head as Infinity Ward executive producer Mark Rubin finally confirms that the PlayStation 4 version of Call of Duty: Ghosts has a higher native resolution than the Xbox One version.
Tweeting from the road, Rubin explained why the game has different native resolutions on the two new consoles:
"Hey, been on the road last couple weeks so haven’t had a chance to update, but wanted to confirm that for Xbox One we’re 1080p upscaled from 720p. And, we’re native 1080p on PS4. We optimized each console to hit 60 FPS and the game looks great on both. Still on the road, but glad to see the great reception to Extinction. Can’t wait for next week's launch."
Call of Duty: Ghosts is coming to PlayStation 4 and Xbox One on November 15 and 22, respectively.
Our TakeThis kind of information stokes the flames of the console war between Microsoft and Sony fanboys, but the reality is most people won't be able to tell the difference between the two on a standard sized HDTV. The bigger point of differentiation that will motivated buyers this holiday will likely be the $100 difference between the platforms. For Call of Duty, the most important factor is that each version runs at a silky smooth 60 frames per second.
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Really don't care, I haven't bought/touched a call duty game since black ops one. Battlefield ALL THE WAY!