The lights are on
In a profile piece on The New Yorker, Tomohiro Nishikado, the creator of Space Invaders, admitted that he is
and always has been terrible at video games. Even the ones he created himself.
The full article covers Nishikado's early years when he was pursuing a career in electronics and not video games. Nishikado speaks of the changes Space Invaders went through during development, and his history with arcades, but one of the most interesting tidbits is how he balanced the game's difficulty based on outside feedback. According to Nishikado, the game would have been much easier if the game had been based on his own skill-level.
Head here to read the piece in its entirety to get an interesting portrait of a man who made video games in a different development era.
[Source: The New Yorker]
Our TakeIts always interesting to learn the origin stories of these influential video game staples. It's also reassuring to know that even the people who made these classic games can sometime find classic games difficult.
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I loved Space Invaders when i was a kid.
This is even worse than Mike Tyson not being able to pass Glass Joe (which is true)
I don't blame him, I've never gotten more than 3 or 4 rounds in.
old video games are very difficult to me, glad to hear a developer of them say he is also bad at them
Im not surprised...that game is way too hard
Well, those old arcade games are tough. I loved going to the arcades back in those days, but I sucked at almost all of the games. I think on my best day I got to the third screen in Pac-Man.
Well, game IS rather difficult.
pointless article hmm