In a profile piece on The New Yorker, Tomohiro Nishikado, the creator of Space Invaders, admitted that he is and always has been terrible at video games. Even the ones he created himself.

The full article covers Nishikado's early years when he was pursuing a career in electronics and not video games. Nishikado speaks of the changes Space Invaders went through during development, and his history with arcades, but one of the most interesting tidbits is how he balanced the game's difficulty based on outside feedback. According to Nishikado, the game would have been much easier if the game had been based on his own skill-level.

Head here to read the piece in its entirety to get an interesting portrait of a man who made video games in a different development era.

[Source: The New Yorker]

Our Take
Its always interesting to learn the origin stories of these influential video game staples. It's also reassuring to know that even the people who made these classic games can sometime find classic games difficult.