The lights are on
Yesterday, for a brief amount of time, Valve's internal project-management system was exposed to the world. Information culled during that time reveals a core team of Valve veterans and other experienced developers.
According to the report on CVG (from data first outed on Reddit), the team is made up of approximately 50 people. This follows news we reported yesterday that Valve had filed for a Half-Life 3 trademark.
Click to enlarge. (Image: Reddit)
According to the information, the core team includes former Half-Life 2 modder (now Valve employee) Adam Foster and David Speyrer, a designer and supervisor on Half-Life 2. Some others working on the project include Karl Whinnie (credited on Left 4 Dead), Ken Banks (level designer and artist, previously with id and Gearbox), and Sergiy Migdalskiy (previously behind the physics engine for Uncharted: Drake's Fortune and the animation system powering Far Cry).
These new blips about one of the most coveted games in the industry follow a week of announcements about Valve's new operating system, hardware plans, and a non-traditional controller. One thing missing last week was any talk of new and exclusive game experiences that might help catalyze interest in the SteamOS platform.
[Source: Reddit via CVG]
Our TakeFirst a trademark for Half-Life 3 appears (possibly needlessly since Valve still holds the Half-Life mark, which is still live). Now, Valve's internal team list is exposed. It's hard not to look at these two occurrences as a cleverly crafted marketing campaign.
I've stated that SteamOS needs a killer app, and Half-Life 3 would certainly motivate interest. Valve squandered an opportunity to announce just that last week. Three announcements, with the last being one of the biggest game announcements in recent history would have been spectacular.
Instead of ending a week of lackluster announcements with the fireworks of certainty, Valve just lit a match of potential. Here's hoping that flame finds purchase.
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First Kingdom Hearts 3 and Final Fantasy XV and now Half-Life 3? Best. Year. Ever.
This is so great. Valve makes a big deal about SteamOS, hardware, and controllers; and then goes and very subtly alludes to Half-Life 3. Perfect, just perfect.
This is not a clever marketing campaign. And Valve has been burned too much in the past for there to have been any chance of a game announcement last week. They aren't going to announce anything until the game is 90 percent finished. Patience everyone. Patience. Father Gaben won't let us down.
So this is what Valve has been waiting for, they're going to release Half-Life 3 with Steam Machine.
I could see Half-Life 3 being a 'timed' exclusive for SteamMachines, but there's no way Valve is dumb enough to keep it from going to PS4 and XB1. Obviously, the title would receive better support on SteamOS, and more content from the mod community. But not putting it out on other consoles would just be losing money on what is certain to be a very expensive development cycle. I would probably get a basic SteamMachine just to play HL3, but depending on what is released at the time, I could just as easily wait for the PS4 version. Hell, I've waited this long...
Is it april 1st already?
Release Half-Life 3 alongside the Steambox and I will buy them!
My prediction: Half Life 3 comes with this genius DRM, it only comes with the new controller AND can only be played as long as the new controller is plugged in. Not used, just plugged in.
You're welcome Valve.
My god...is this really happening? After waiting for so many years, putting up with each and every frustrating tease that Gabe Newell has been toying us with for all of these years? The wait has been long, but I shall be ready...
Half-Life 3, the day you become a reality can't come soon enough!
When i read this, i did a double take and made sure it wasn't april 1st.
Wait for the Internet forums to blow up now.
I'll state the classic, "I'm throwing money at the screen and nothings happening!"
Adam Foster made MINERVA, that mod was supes bass!