The lights are on
Grand Theft Auto has pulled in extraordinary sales numbers since it was released last month, reaching the $1 billion mark in its first three days alone. According to a research firm, the game's post-launch haul will surpass $437 million.
That last number comes from SuperData, and the firm splits it in two chunks. First, the firm says microtransactions – which come in the form of in-game cash cards that pad your character's wallet – will provide revenue of $93 million for Take-Two over the next five years. The real meat, however, will come via DLC. SuperData predicts that players will pony up $344 million for that content in the same time period, content which, incidentally, has yet to be announced by Rockstar or Take-Two. In the first year alone, the firm estimates that microtransactions and DLC will bring in $41 million and $165 million, respectively.
Our TakeSuperData's numbers hinge on a couple of things, neither of which are rock solid. While the numbers aren't broken down on a year-by-year basis, it does seem optimistic to look forward five years ahead – especially when you consider what the Xbox 360 and PlayStation 3 player base will look like in 2018. Additionally, Grand Theft Auto's previous DLC wasn't the success Take-Two was banking on with GTA IV. Part of that may have been due to its timed exclusivity with the Xbox 360, but there's no denying it didn't perform to Take-Two's expectations.
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I don't see the point of microtransactions for a game like GTA when it made its budget many times over. The original arguments for microtransactions was that it was been added to make up for games increasing budget but now it seems that it has a different reason all together(which tbh most people thought that original answer was BS anyway)
I agree with the timed exclusivity part in the Our Take section. Since not everyone can get their hands on it when it first launches, interest begins to wane as other titles come out and there are more games to play. Some people give it another look when the price drops or when there is a sale.
The other problem is that the next gen systems are coming out and it doesn't sound like they are estimating the migration from the old system to the new. While many will keep their PS3, some people may not. Or they simply might not bank as much time and thus be willing to part with less money to buy PS3 related software.
Only time will tell for certain. Hopefully any DLC Rockstar plans is NOT timed exclusivity and releases on ALL systems at the same time.
I still see no need for micro transactions in any game, but especially this game. It's a good game, but doesn't need those.
And the game will keep selling.
Wow. What a cash cow. But I think micro transactions is a bad idea.
Those are interesting numbers. They seem a bit, especially over a 5 year time frame with next-gen just around the corner.
Correct me If I'm wrong, so you give them real money in exchange for fake in game money?
And still they are forgetting the segment of gamers who don't have a version yet for their platform and mine ... the PC. Which by far every single GTA is on the PC except consoles.....there is a petition out there for PC version with almost 600k signatures on it.
and it's broken.. bravo R* bravo.
Wasn't the DLC to be largely free? Only the extremely big DLC will cost.