The lights are on
Update 3: Thanks to Paypal donations, the total amount of money raised for Comcept's Mighty No. 9 campaign is over $4 million. All of the announced stretch goals were met.
Update 2: More than 67,200 fans have pledged money towards Mighty No. 9 as it ends its Kickstarter campaign. Along with the money pledged from Kickstarter backers, and extra backers by way of Paypal, Mighty No. 9 has officially raised more than $4 million, assuring that the game achieved all but one of its stretch goals. Along with achieving Vita and 3DS ports this morning, Mighty No. 9 has also added a single player stage and boss for additional playable character Call, optional retro-style chip tune soundtrack and sound effects, and an online battle race mode.
Update 1: Mighty No. 9 is smashing through its Kickstarter stretch goals. After breaking its console goals earlier today, it's now raised over $3.5 million, adding Vita and 3DS versions of the game.
The next stretch goal level is $3.7 million, which will add a stage focusing on Beck's (the lead character pictured above) in-game partner Call. Looks like this Kickstarter's last day is going to be a doozy.
When Mega Man Legends 3 was canceled, many thought that Keiji Inafune's Mega Man was dead and gone. While the Blue Bomber might still be resting, Inafune is bringing a similar concept back to gamers with Mighty No. 9. The Kickstarter campaign for the title has reached the $3.3 million mark, and we'll be able to play the game on Xbox One and PlayStation 4.
The next stretch goal is at the $3.5 million point and, if reached, would mean 3DS and Vita versions of the game. With 12 hours to go, the current funding pool sits at about $3,365,000. The handheld goal is in sight, but time is running out.
Our TakeRight now, Inafune will be using $3.365 million to bring Mighty No. 9 to eight different platforms (PC, Mac, Linux, Xbox 360, PlayStation 3, Wii U, PlayStation 4, Xbox One). This is extremely ambitious for the amount of funding. I want to believe in Keiji Inafune and I certainly want to play Mighty No. 9. I'm just not sure how Comcept is going to stretch the money as far as it is promising. The FAQ at the bottom of the pitch mentions that Comcept and others will put up more money as needed, but the language is a bit unclear.
I want to believe. I want to play Mighty No. 9. I'm just not willing to tie my money up in the Kickstarter, especially as the concept is so similar to Mega Man that Capcom legal action wouldn't be entirely surprising.
Email the author Mike Futter, or follow on Google+, Twitter, and Game Informer.
I'm sure they could roll it out in waves, Mike. Release it for the PC and current consoles first (which was the plan, according to stretch goals) and start making money from them to continue the porting.
Besides, Comcept and Inti-Creates are working on more stuff; they're not some indie studio that is focused 100% on their Kickstarter project. Inti-Creates is working on Shantae games with Wayforward right now for one, and they do plenty of contract/licensed game work for various Japanese licenses (probably manga we've never heard of). Comcept is working on Yaiba and... um... it's a new franchise for AQ Interactive... Kao: King of the Pirates? The game about animal pirates, that stars that cute Penguin, and is supposedly a loose adaptation of the Three Kingdoms or Journey to the West or something? I gotta visit Siliconera/Japanator more often...
The point is, they'll be fine. Mighty No.9 most definitely will not launch on everything at the same time, but it'll hit everything. Not to mention, this is clearly the type of Kickstarter game that a publisher must've noticed by now. Much like how Deep Silver picked up Wasteland II for distribution, I wouldn't be surprised if some Japanese publisher was now looking at publishing Mighty No.9. It's a self-funded game with a massive amount of buzz & hype; that's doing most of the marketing for you already! I could totally see a Sega, Namco-Bandai or Marvelous (XSeed and Ghostlight here in the West) coming onboard once this is closer to completion to help push it over the edge and pick up a sweet new franchise on the cheap in the process.
Interesting concept, backing game production...
I can't wait for this game in April 2015. ^_^
I'm so excited and I just can't hide it!!!
Hopefully. By the time this comes out. I'll have a Xbox One. If not. It will be on my Xbox360!
I'm happy to say I helped back this project up and I'm looking forward to this exciting new game.
LOOKING FROWARD TO THIS WHEN IT COMES OUT
just as Miguel answered I'm dazzled that anybody able to get paid $7667 in 4 weeks on the internet. Web Site
Very promising! Also Don't be too quick to judge if the game will be able to make it too all platforms with such small funding. If I remember Correctly S.T.A.L.K.E.R. didn't even have a budget close to 1 million dollars and that game was amazing. More game developers are finding ways to make better games with smaller budgets. Just because a few companies feel like they need millions and millions of dollars doesn't mean everyone does.
Congratulations to them. I can't wait till this comes out. Sounds like it's going to be lots of fun.
That last day was just crazy.