Update 3: Thanks to Paypal donations, the total amount of money raised for Comcept's Mighty No. 9 campaign is over $4 million. All of the announced stretch goals were met.

Update 2: More than 67,200 fans have pledged money towards Mighty No. 9 as it ends its Kickstarter campaign. Along with the money pledged from Kickstarter backers, and extra backers by way of Paypal, Mighty No. 9 has officially raised more than $4 million, assuring that the game achieved all but one of its stretch goals. Along with achieving Vita and 3DS ports this morning, Mighty No. 9 has also added a single player stage and boss for additional playable character Call, optional retro-style chip tune soundtrack and sound effects, and an online battle race mode.

Update 1: Mighty No. 9 is smashing through its Kickstarter stretch goals. After breaking its console goals earlier today, it's now raised over $3.5 million, adding Vita and 3DS versions of the game.

The next stretch goal level is $3.7 million, which will add a stage focusing on Beck's (the lead character pictured above) in-game partner Call. Looks like this Kickstarter's last day is going to be a doozy.

Original Story:

When Mega Man Legends 3 was canceled, many thought that Keiji Inafune's Mega Man was dead and gone. While the Blue Bomber might still be resting, Inafune is bringing a similar concept back to gamers with Mighty No. 9. The Kickstarter campaign for the title has reached the $3.3 million mark, and we'll be able to play the game on Xbox One and PlayStation 4.

The next stretch goal is at the $3.5 million point and, if reached, would mean 3DS and Vita versions of the game. With 12 hours to go, the current funding pool sits at about $3,365,000. The handheld goal is in sight, but time is running out.

[Source: Kickstarter]

Our Take
Right now, Inafune will be using $3.365 million to bring Mighty No. 9 to eight different platforms (PC, Mac, Linux, Xbox 360, PlayStation 3, Wii U, PlayStation 4, Xbox One). This is extremely ambitious for the amount of funding. I want to believe in Keiji Inafune and I certainly want to play Mighty No. 9. I'm just not sure how Comcept is going to stretch the money as far as it is promising. The FAQ at the bottom of the pitch mentions that Comcept and others will put up more money as needed, but the language is a bit unclear.

I want to believe. I want to play Mighty No. 9. I'm just not willing to tie my money up in the Kickstarter, especially as the concept is so similar to Mega Man that Capcom legal action wouldn't be entirely surprising.