The lights are on
Sony is starting off October with a bang. If you missed 38 Studios' first (and last) title, now is the time to jump in. Kingdoms of Amalur: Reckoning is the first PlayStation Plus Instant Game Collection title for October, and it will be available tomorrow.The team behind Kingdoms of Amalur was stellar. The story was penned by New York Times best-selling author and Amalur creative director R.A. Salvatore. Art was handled by Spawn creator Todd McFarlane. The adventure includes approximately 200 hours of content (including side quests), and the class system was unique, offering a great deal of customization.For more on Kingdoms of Amalur: Reckoning, you can read our review. You can also read up on the collapse of 38 Studios, including recent developments with the SEC, Rhode Island's assumption of control of the Amalur intellectual property (going to auction in November) and the decision to pay back the defaulted loan.
[Source: PlayStation Blog]
Our Take38 Studios may be gone, and it could be years before we see anything else in the Amalur universe (if ever), but Kingdoms of Amalur: Reckoning is a reminder of how much potential the franchise has. It's also a potent reminder that even the best ideas are subject to market conditions and the reality of finance.
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Nice, I've wanted to pick this up and now I don't have to.
Still would prefer Far Cry 3. Why does the UK get so many good games from plus,that we don't? I understand Japan getting different games, but they like weird things!
I got to have this one, it looks off the chain.
Amalur is a game i wanted to like but just could not get into it. It has all the things I want in a game, it has good art style, great developers such as MacFarlane and Salvatore. But still I could not get into the game :(
The most enjoyable hack n slash RPG I have played in recent times. I was very impressed with the class systems and combat mechanics. I usually stay away from Rogue style builds but this game's combination of letting me play as a Finesse/Magic user made me a swift and powerful death machine.
I highly recommend this game to anyone looking for an Action-RPG that doesn't mind a less than stellar story (although the DLC quests did improve on that) but has an excellent combat system and colorful world.
From GI's review: "..I can only vaguely recall any of the characters or plotlines I encountered. Nothing about the world of Amalur feels original enough to get me excited for the potential future products in this universe."
Seem like time has made this game more exciting for GI since its release.
I finally picked this game up recently and I've pleasantly surprised. Its lukewarm critical reception seems surprising to me, but hype has a tendency to lead to disappointment (see Hellgate London for ex.).
I recommend it to any on the fence if you're looking for a meaty arpg.
I do regret not having picked it up earlier, and that many others didn't do so as well- a better purse for this game might have made a better case for its continuation in later games. The world is worthwhile to visit, and to keep growing. Hopefully someone else will pick up the IP rights someday.
Hey Todd McFarlane, I know a baseball you could sell to start the ball rolling on buying back the rights! Salvatore, not sure how many pennies you have to put together, but I would gladly contribute a few (though I don't have any historic sports memorabilia to hawk).
Seriously, though, this world is worth revisiting- maybe that can happen one day. Maybe if Reckoning does well on PS Plus it'll catch some publishers' attention?
The flexible gameplay made up for the forgettable story. I got about 90% through the game and put it down to play some other titles. When I got back to it, I had no idea what was going on storywise. But I didn't care. I just enjoyed running around fighting with all of the awesome combos.