The lights are on
Earlier this week, we shared a rumor that Grand Theft Auto Online would offer users the opportunity to purchase in-game currency with real money. Today we can confirm that to be true.
In a post on the Rockstar Newswire, the developer shares many details of Grand Theft Auto Online (a number of which are reflected in our extensive preview). It is confirmed that players will be able to purchase in-game currency (GTA$) in different denominations to speed up access to residences, cars, clothes, and guns.
Cash is separate from Reputation, which offers access to more features, weapon types, and contacts. Reputation cannot be purchased, only earned.
"The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other," Rockstar promises. "Most players will earn cash much faster Online than in Story Mode."
Rockstar has also warned that the early days of GTA Online are likely to be congested. "One thing we are already aware of, and are trying to alleviate as fast as we can, is the unanticipated additional pressure on the servers due to a significantly higher number of players than we were anticipating at this point – we are working around the clock to buy and add more servers, but this increased scale is only going to make the first few days even more temperamental than such things usually are," Rockstar says.
The developer indicates that these are the same issues that have been emerging with the Social Club and iFruit applications tied to Grand Theft Auto V.
Our TakeAs I mentioned yesterday, the presence of optional GTA$ purchases shouldn't unbalance the game. They are a shortcut to bigger garages and swankier properties. The other piece of this that players must be aware of is that things are going to be dicey for the first few days. The servers are going to be slammed, and it's very likely access to GTA Online will be spotty.
From everything we've seen, though, it'll be worth the wait. GTA Online is ambitious, and it looks to make use of the Social Club in new and exciting ways.
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If anybody is looking to join a crew for xbox then check us out at: socialclub.rockstargames.com/.../heists_lords_group_x
As long as the microtransactions don't affect game balance, I'm fine with them. And I'm sure RockStar is doing everything they can to make sure the servers will hold up.
Cool. I still want to pay this online. I wish you could buy an online-only version of this game for cheaper.
The teachers at my school go on strike on the day that GTA Online comes out. Couldn't have wished for any better luck.
I'm honestly kind of disappointed that Rockstar chose to use microtransactions in GTA5. I guess I'm alright with it because it could make things very interesting and a lot more fun in the long run.
a lot of people must not read a article in it's entirety or, just forgot, that there is a passive mode in which you can not be attacked by other gamers. Everyone keeps talking about waiting at ATM's to rob people. If you actually think for one second that gamers aren't going to have their game in passive mode in which your bullets can not hurt them while they are at the ATM, therefore not being able to rob them you are crazy. Secondly all this talk of bringing crews from Max Payne, which is awesome, doesn't matter much, because there are only going to be 4, 4 man crews on one server. You can have 1 million people in your crew, but only play with 3 of them at a time. Only 16 players per online game.