The lights are on
Earlier this week, we shared a rumor that Grand Theft Auto Online would offer users the opportunity to purchase in-game currency with real money. Today we can confirm that to be true.
In a post on the Rockstar Newswire, the developer shares many details of Grand Theft Auto Online (a number of which are reflected in our extensive preview). It is confirmed that players will be able to purchase in-game currency (GTA$) in different denominations to speed up access to residences, cars, clothes, and guns.
Cash is separate from Reputation, which offers access to more features, weapon types, and contacts. Reputation cannot be purchased, only earned.
"The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other," Rockstar promises. "Most players will earn cash much faster Online than in Story Mode."
Rockstar has also warned that the early days of GTA Online are likely to be congested. "One thing we are already aware of, and are trying to alleviate as fast as we can, is the unanticipated additional pressure on the servers due to a significantly higher number of players than we were anticipating at this point – we are working around the clock to buy and add more servers, but this increased scale is only going to make the first few days even more temperamental than such things usually are," Rockstar says.
The developer indicates that these are the same issues that have been emerging with the Social Club and iFruit applications tied to Grand Theft Auto V.
Our TakeAs I mentioned yesterday, the presence of optional GTA$ purchases shouldn't unbalance the game. They are a shortcut to bigger garages and swankier properties. The other piece of this that players must be aware of is that things are going to be dicey for the first few days. The servers are going to be slammed, and it's very likely access to GTA Online will be spotty.
From everything we've seen, though, it'll be worth the wait. GTA Online is ambitious, and it looks to make use of the Social Club in new and exciting ways.
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So where can I post my resume if I'm looking to join a crew? Haha.
I don't plan on using MT's online so I'll be staying away from those but I'm not hopping onto the online mode of GTA until I finish the story.
Oh boy, there's going to be a lot of people returning their copies of GTA in protest over the next week, I feel.
Sweet. I'm so glad people are going to be able to pay real money to get the cool stuff. And don't act like it's going to be just as easy to get guns without paying real cash because then there would be no point to this entire scheme.
best bounty hunter in the lead!
Shoot. I mean, if you wanna pay money for things you can earn for free over time, be my guest. But I know it's gonna feel much sweeter to drive in a chrome plated, tricked-out Coil roadster if you grinded in-game for it, rather than dropping $8 right quick.
As long as the purchasable in game cash doesn't affect the competitive multi. I'll be okay with this.
I can't wait to play this.
As long as it doesn't become a pay to win game, I'm okay with it. As long as there aren't any high powered weapons, or super armor that can only be purchased with physical money, I'm okay.
I mean, I don't prefer having it by any means, but as long as it doesn't negatively affect me I'm okay.
As for the server issues, I hope the two weeks before launch will be enough for me to play day one. I can't wait.
My deepest concern was the left wall in the Ammu Nation that is empty. Cursing over it it tells me something about visiting the Playstation Store (on the PS3 obviously).
If it's just money giving players a short cut, I'm okay with that. But if it's any kind of pay to win type system where you can only unlock weaponry, vehicles, etc by paying for it, I would be extremely upset.
Hopefully it's not like that. I can live with this. Anything more extreme and I might be very put off by the online portion of the game. I do expect some expansions and a bit of paid DLC, and that too is fine by me. But no nickle and diming consumers. That I can't abide.
They are obviously making an effort to make sure the micro transactions don't unbalance the game, so I'm happy. But still... the trend of micro transactions continues...
from everything i've been reading this is not an mmo! i hope there is a free mode like in gta 4, but mission based seems to be kept at 16 players. there might be a lot of disappointed people.
Do people even bother to read the article or just come to b*tch?
I thought Rockstar were above this?
Anyway, at least reputation can only be earned.