The lights are on
We might not be getting a new Mega Man game on consoles, but creator Keiji Inafune will be bringing his new creation to gamepads. Mighty No. 9 has exceeded the $2.2 million stretch goal that will see the title on PlayStation 3, Xbox 360, and Wii U.
The Mighty No. 9 Kickstarter still has two weeks to go, putting the next-generation stretch target of $3.3 million in reach. The benchmarks in between will see a challenge mode at $2.4 million, an extra end stage and boss at $2.55 million, an online challenge mode at $2.75 million and two other undisclosed goals at $2.9 million and $3.1 million.
You can check out the pitch on the Kickstarter page and read our previous coverage.
Our TakeIn most cases I'm cautious about stretch goals. However, Mighty No. 9's pedigree is in the console space. It would be a shame if that stretch goal hadn't been met, and given Inafune's confidence about the project's success, I have to believe he always knew a console version would be funded (meaning it was part of the considerations).
There are still two weeks left for this project to grow, and I wouldn't be surprised in the least to see next-generation versions funded. Just be prepared for delays as more content gets added.
The only question I have left is, "what must Capcom think of this?"
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I wish it the best.
Capcom Thinks: "Doh!"
More games should do this.
I will be donating for sure, I just hope the music is as good as MegaMan 1 and 2. Man I loved those soundtracks.
Now we wait.