The lights are on
Namco Bandai's Star Trek game was a dud, and you can count Star Trek: Into Darkness' director J.J. Abrams among the ranks of the disappointed.
When Namco announced the game, which was developed by Digital Extremes, the publisher boasted that it was being created under close supervision from Abrams' creative team and Paramount Pictures. Apparently, that relationship didn't last.
"[The Star Trek game] was something that we were actually involved in at the very beginning of it, and then we sort of realized that it was not going in a place where we were going to get what we wanted, and so we dropped out and they continued to do it despite," he told Gamerhub.tv. He added that the low quality of the game didn't help his film, and says that it could have actually hurt it.
Abrams is still hopeful about games, however. He mentions his partnership with Valve, which he discussed with CEO Gabe Newell on stage at DICE earlier in the year, and says that to be successful, a game has to be an entity that's able to fully stand on its own and not just as an extension of something else.
[Source: Gamerhub.tv via Joystiq]
Our TakeWhen Namco Bandai unveiled the Star Trek game, they knew people would be skeptical. Apparently, that skepticism extended to the people who were involved in the films, as well. In spite of all the assurances from the development and publishing side that they were taking the time to do things right, it's clear that things didn't work out. Again.
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I've never been a Star Trek fan,I'm sure most people on GIO were kids in the 90's when Star Trek: The Next Gen was on tv but other than that I've never really gotten into. But I respect someone who is honest about the things they are involved with even if they turn out to be terrible.
Well the game did look horrible.
I wouldn't have expected any less.
I saw where that game was going and wouldn't touch it with a 10 foot pole!
Last Star Trek game I played was ST: Starfleet Command on PC. Fairly enjoyable experience albeit incredibly slow. Of course maybe it was my 700MHz P3 at the time. Bonus points because the tutorial was voiced by George Takei reprising the role of Sulu
If you know you are going to have a movie in the works and want a game for it, start working ASAP. Star Trek has a very rich universe and having a good game would great business. It might actually convince people to not only see the movie, but watch the previous series.
I picked up the game with the movie, and I have to say I don't blame J.J. and Paramount for disowning this poorly-developed piece of software. Its playability and production values bring to mind Aliens: Colonial Marines for me, and compensation for this is similarly attempted only through poorly leveraging the franchise's iconography. Ultimately, it's just another addition to the ever-filling pile of disappointing licensed games.
I was always mystified why JJ got the gig since he never liked Star Trek to begin with. I know Lost was big and he can definitely direct well but for a huge religious fanbase you have to be true AND a visionary. In JJ's case a vision isn't enough. I am glad he spoke out about the game-in fact there's some more excerpts from his dialogue on Gamespot that shed more light. These movie and game properties need to be handled with care and it's clear this game was not.
I liked the game. *shrugs*
That guy that plays Khan, whats his name? Cumbersomething? Yea, I kinda hate his face a lot.
I keep forgetting the partnership he has with Valve. Did the console versions of Portal 2 have that weird (but cool) train tie-in to Super 8 like the PC version? Or did I just not even get the chance to play it with the excellent PS3 version?