The lights are on
Namco Bandai's Star Trek game was a dud, and you can count Star Trek: Into Darkness' director J.J. Abrams among the ranks of the disappointed.
When Namco announced the game, which was developed by Digital Extremes, the publisher boasted that it was being created under close supervision from Abrams' creative team and Paramount Pictures. Apparently, that relationship didn't last.
"[The Star Trek game] was something that we were actually involved in at the very beginning of it, and then we sort of realized that it was not going in a place where we were going to get what we wanted, and so we dropped out and they continued to do it despite," he told Gamerhub.tv. He added that the low quality of the game didn't help his film, and says that it could have actually hurt it.
Abrams is still hopeful about games, however. He mentions his partnership with Valve, which he discussed with CEO Gabe Newell on stage at DICE earlier in the year, and says that to be successful, a game has to be an entity that's able to fully stand on its own and not just as an extension of something else.
[Source: Gamerhub.tv via Joystiq]
Our TakeWhen Namco Bandai unveiled the Star Trek game, they knew people would be skeptical. Apparently, that skepticism extended to the people who were involved in the films, as well. In spite of all the assurances from the development and publishing side that they were taking the time to do things right, it's clear that things didn't work out. Again.
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