The lights are on
Speaking with Polygon, Chair Entertainment's Donald Mustard revealed just how amazed he is by the power of the iPhone 5S.
When Mustard and the team at Chair Entertainment got their hands on Apple's new phone, they threw as much processing heavy game elements as they could at the device, and were continually impressed. "I'm not going to mince words here. It was very shocking to me," Mustard said.
Mustard said that the dragon model in the game has four times the polycount of any character that has ever appeared on a console game from either Chair or Epic, which includes Gears of War, and the iPhone 5S has no problem handling it.
"I really do think this is a sea change. It's a sea change from how much of a supercomputer this thing is that we're holding in our pockets," Mustard Said.
The iPhone 5S and Infinity Blade 3 both release next week. You can check out a trailer for the game below.
Our TakeAccording to Donald Mustard, it sounds like the only thing missing from the iPhone 5S to make it a true competitor against current and next-gen consoles is a controller. I can't wait to see what kind of impressive technical feats developers are able to pull off on the phone.
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If only I didn't hate Apple's interface...oh well.
Super computer? Really? Hmm..
Viable for console? I'll take my large TV to play games than a tiny screen and bad controls (I have big hands and the iPhone was never made for my size) over this.
That doesn't mean I'm not impressed.
But how much space is something like that going to take up? Some of us also have to save room for music, photos, and videos.
I love how we're constantly thrown the words "mobile gaming, console/pc, competition" together at every chance.
Lol theyre paid to be impressed.