The lights are on
As part of our ongoing coverage of Dragon Age: Inquisition, we're going to be recording a chat with one of the minds behind the game. If you have a burning question for BioWare, this is your chance to ask it.
Here's what you do: Ask your question(s) in the comments below. We're going to harvest the whole batch at the end of the day on Monday, August 26. Then, we're going to hand-pick which questions we bring up during the Q&A session. After we have everything recorded, we're going to post the discussion as a special edition podcast in a couple weeks.
So, post away and maybe you'll hear BioWare address your question!
Email the author Joe Juba, or follow on Twitter, Facebook, and Game Informer.
Will the game feature urban environment ?
Will there be any cities as fleshed out as Kirkwall was in Dragon Age II, or is Bioware concentrating on the outdoor spaces, and returning to the more limited cities of Dragon Age: Origins?
How has your approach to designing the abilities of each class changed, if at all, in Inquisition when compared to earlier entries in the series?
Will we have non-combat skills or exploration skills in Inquisition, and how will they work?
Dragon Age 3 on the mechanics will be more similar to the Mass Effect 2-3 or a Dragon Age 1? Or its be a new mechanic? Or just a mix of this two games? Thank You.
During the game, will you be able to manage the Inquisition's growth? For example: Will you be able to upgrade troops or will you run a castle? That would pretty cool.
Are there any new specializations for the classes, what class is Cassandra and are there any new changes to the character creation since the game is now on the Frostbite Engine?
Will the game feature real time weather cycle and real time day/night cycle ?
Will we see our Grey Warden from Dragon Age: Origins in a physical manner or will we just hear a reference to his or her actions?
What depth do we control the agents of the Inquisition considering they aren't part of your party? Is it like how you control your fellow assassins in Assassin Creed, like do you send them on missions and its either success or failure or is it more in-depth?
Are there only three races to choose from?
Will there be more/new classes/subclasses?
What changes to combat will there be?
How open and massive will the maps be?
How customizable will the weapons and armor be?
I think I probably already know the answer to this... but will there be a toolkit released and if not, will there be any support given to modders? The DA:O experience was so greatly enhanced by thoughtful and well crafted mods which added life and length to the game, sadly missing in DA2. I understand that the engine is different and therefore has an effect, but is there anything at all planned?
Since it's been confirmed we'll be returning to Ferelden, is there a possibility that we MAY just see our Ferledan monarch of choice from Origins?
Will we be able to role play as an older character without often being called "child", "young one" etc. as is the case in most RPGs?
The work you did for the mage specializations was amazing in Dragon age 2. What improvements to mages are there going to be in Inquisition. Will we get the earth shattering power feared by the Templars