The lights are on
Gamescom is about more than just dazzling the fans, it's also a major gathering of game development talent. Crytek decided to use the opportunity to show off some of the latest tech it's been adding to CryEngine. (By the way, they've gone away from the numbering system, so it's just "CryEngine" now.)
This demo shows off a lot of the engine's unique shader functions and also some of the under-the-hood development tools. It looks quite impressive, and also shows some footage of Ryse.
Our Take:A lot of the more technical aspects of this trailer are beyond my understanding of game development, but it's clear that Crytek is giving the developers that use CryEngine a powerful set of tools with a fairly simple interface. That's good news for gamers. And, while this footage is impressive, it's also a reminder that the graphical gains in this generation will be about the more subtle details.
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Nintendo is also working on they own engine with Retro studios.
Love it. Now that EA has let Crytek go, I hope Crytek turns around and spanks EA. I love CryEngine compared to Frostbite. Just give us a BF killer!
Heck, give us TimeSplitters!
This looks fantastic!
Cryengine was always a superior piece of technology, it seems like it's taking 10 steps forward with next-gen. I really love what I see with Ryse.
One thing I'd really like to see game engines develop more on is accurate weather/time of day simulations.
you can build some really intense/scary/epic story arcs using weather, especially for survival horror. I'm always amazed when games with gothic/horror elements underuse weather/TOD...
The improved realism of the new engine is amazing. I was rather impressed with the evaporation and stunning weather simulations.
it is insane to think that i used to think that Grand Theft Auto III had good graphics compared to what we already have now. its like playing a Pixar movie!! did you see that time laps of the puddle? my god, gaming is so awesome now!
That trailer is truly amazing, we need more puddles like that. A shame that more game companies probably won't use this. Especially anything on Wii U, if lazy 'ole EA has its way.