The lights are on
Gamescom is about more than just dazzling the fans, it's also a major gathering of game development talent. Crytek decided to use the opportunity to show off some of the latest tech it's been adding to CryEngine. (By the way, they've gone away from the numbering system, so it's just "CryEngine" now.)
This demo shows off a lot of the engine's unique shader functions and also some of the under-the-hood development tools. It looks quite impressive, and also shows some footage of Ryse.
Our Take:A lot of the more technical aspects of this trailer are beyond my understanding of game development, but it's clear that Crytek is giving the developers that use CryEngine a powerful set of tools with a fairly simple interface. That's good news for gamers. And, while this footage is impressive, it's also a reminder that the graphical gains in this generation will be about the more subtle details.
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Welcome to the future. Where water EVAPORATES.
You'd think this would happen in real life or something. Too bad I've been in doors all summer playing video games to have any clue about real life.
the subtle details are many times the most important aspect of a game
So... the God engine?
It is a shame nobody has made a really great game using the CryEngine yet.
It's also on Wii U! Yes!
This is a really impressive showing of everything you would expect to see from next-gen. I am very excited for the better lighting/particle effects you can get with the new engines. InFamous' gameplay demo made me very excited with the soft lighting and smoke effects that looked just amazing.
That was one of my big complaints from this gen. I disliked the fire/lighting effects. They were better but when you see a world so immersive and pretty like Skyrim and pull out your torch to see blocky, isolated fire it bummed me out a bit.
Normally I take this time to dissect the video and point out the flaws, but I can't really this time. Sure, Humans are still a little off, they will be for a while now, and the grass didn't bend realistically in the Statue of Liberty head demo, since a patch moved at a time instead of each blade of grass acting like the individuals they are. Other than that, the puddle drying animation was amazing, so was the cloth demo.
Trying to understand why CCP went with the Unreal Engine to develop Dust 514? I hope if/when they move to the PS4 they consider a new engine and take a hard look at the CryEngine.