The lights are on
Earlier today, we showed you the new Battlefield 4 map, Paracel Storm. At Gamescom 2013, I played a match on the tropical island on the PlayStation 4.Battlefield 4 feels familiar, but with the advent of next-generation hardware, it looks better than ever before. The game is running at 60 frames per second, which complements the new dynamic aspects of the map.At the start of a match on Paracel, the sun is shining and the wind is calm. As the battle progresses, the skies darken and a storm rolls in. The changes are subtle while playing, but looking at before and after pictures reveal a stunning change.Battlefield 4 also encourages a new level of player agency. New actions that are as simple as closing a metal container door (preferably to protect yourself from enemy gunfire) or as significant as crashing a large ship into the island provide arenas that are constantly in flux. In combination with the traditional Battlefield environmental deformation, these new opportunities to interact with the landscape offer new options when combating the enemy.
Email the author Mike Futter, or follow on Google+, Twitter, and Game Informer.
This game looks amazing. Its gonna suck waiting till Christmas for my PS4 to play this while my friends play it on current gen consoles
I dropped about 1000 hours if not more into the MPs of BFBC, BFBC2, BF1943, and BF3. I can easily see myself putting close to that into BF4 next-gen alone.
will wait for xb1 to play bf4
Lots of interesting information provided here. I particularly like the fact that you can counter enemy knife attacks, could come in handy for someone with speedy reflexes (even for a gamer) like myself.
The game looks pretty great from what I've seen, definitely on my list (which is now ridiculously long and will probably force me to start selling my body just to get enough cash to eat).
This remains my most anticipated next gen title, hands down. Can not wait.
I'm surprised there hasn't been more made of the dynamic water in the maps. Current titles pretty much decimate your framerate with high end liquid physics on PC. Is this an optimization focused on in the Frostbite 3 engine? I'm quite impressed that the consoles can lock in at 60 fps with the liquid physics.