The lights are on
Lots of MMOs may be going the free-to-play route, but Carbine Studios' WildStar sci-fi MMO will present a few different options for players.
When players buy the game (it comes out in the spring) they'll get 30 days of free game time plus three guest passes for friends. After that initial period is over, players can pay a normal subscription fee ($14.99 per month or $10.99 per month if you get a 12-month sub) , buy a card with game time on it, or use in-game gold for more time.
Gold earned in-game can be redeemed for Certificates of Research, Exploration, Destruction, and Development (C.R.E.D.D.), and each one lasts 30 days. The rate of exchange between the two will be determined by players themselves via a Commodities Exchange on each server. C.R.E.D.D.s can also be bought directly from the WildStar website.
The game's beta is currently underway.
For more on WildStar, check out its business model FAQ, this Respec Radio podcast with some developers from Carbine Studios, and an early preview of the title.
Our Take:Giving players different ways to pay is a great idea – especially given the genre's move towards free to play. Like EVE, getting the players involved via WildStar's Commodities Exchange sounds like a cool, natural way to run things, and ostensibly provides a way to fuel free time with the game and would also allow players to mix-and-match the different free and pay schemes.
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Might pick it up. I love player-driven economies, even if I don't like the monthly subscription model.
With the heavy saturation of online games, in order to justify a 14.99/mo price they better have some compelling reasons to continue playing. I think I'll pass on this one.
Free to play will come,just like with SWTOR.
awww that is just sad that they aren't going the route of free to play ...well too bad for them
Want more bag space? $3.99 for each slot.
Want an additional 10% for crafting? $0.99 for that.
Want an additional 30% for crafting? $1.99 for that.
Want an additional 50% for crafting? $2.99 for that.
Want to move 50% faster on your horse? $3.99 for that.
Want a cute pet that does nothing or picks up items for you? $9.99 for 90 days.
Want a chest that gives you random items? $6.99 for that.
Want a cube that gives you random enchants on your gear (enchants are random)? $0.99/cube.
Want a mount that shouts "I SPEND MONEY ON THIS GAME!" $9.99/mount.
Want to keep one of those random enchants? $2.99 for 1 scroll.
Want to change your gear to better looking gear you found earlier? $2.99/scroll.
Want your avatar to look like he is wearing 1950's clothing? $2.99/piece of clothing.
Want an icon constantly stabbing you in the eye while shouting "SPEND SOME DAMN MONEY!" Priceless.
For everything else, there are millions of dumb children with disposable incomes that cant see how their being duped; oh, and MasterCard.
Hmm Too bad. I'll have to pass on Wildstar for now I guess. I don't have enough time to play an MMO to justify spending $15 a month. From what it sounds like using ingame currency to pay every month instead you'd need to play a lot more than most people can. Here's hoping that ESO and/or EQN have better business models.
Just get this over with and start Lineage Eternal lol.
I was invited to the beta, but I didn't know what it was. I see this model is just like the EVE Online system, which I am definitely a fan of ^^
Interesting, having different ways to subscribe to the MMO. I hope the business model works out well for them. It seems to be a fun game.
So, the EVE business model?