Lots of MMOs may be going the free-to-play route, but Carbine Studios' WildStar sci-fi MMO will present a few different options for players.

When players buy the game (it comes out in the spring) they'll get 30 days of free game time plus three guest passes for friends. After that initial period is over, players can pay a normal subscription fee ($14.99 per month or $10.99 per month if you get a 12-month sub) , buy a card with game time on it, or use in-game gold for more time.

Gold earned in-game can be redeemed for Certificates of Research, Exploration, Destruction, and Development (C.R.E.D.D.), and each one lasts 30 days. The rate of exchange between the two will be determined by players themselves via a Commodities Exchange on each server. C.R.E.D.D.s can also be bought directly from the WildStar website.

The game's beta is currently underway.

For more on WildStar, check out its business model FAQ, this Respec Radio podcast with some developers from Carbine Studios, and an early preview of the title.


Our Take:
Giving players different ways to pay is a great idea – especially given the genre's move towards free to play. Like EVE, getting the players involved via WildStar's Commodities Exchange sounds like a cool, natural way to run things, and ostensibly provides a way to fuel free time with the game and would also allow players to mix-and-match the different free and pay schemes.