The lights are on
New info highlights the kits that allow players to
specialize their multiplayer experience in the upcoming game.
The Battlefield 4 official site is hosting a series of blogs
that offer a glimpse into the upcoming game, and this week’s post tackles a
variety of topics.
Most prominently, we get a look at the four main kits
(support, engineer, recon, and assault) for each of three different countries –
Russia, China, and the US. Each of those four kits has been reimagined to offer
increased customization options. “Now more than ever, you can explore a wide range of combat
roles and sub-roles when picking your load out and kit,” explains core
gameplay designer Alan Kertz, before going on to explain the details of each
class and their options.
Other topics include Battlefield 4’s focus on maintaining
mobility for players as they enact abilities in the midst of a match, the approach
to suppression fire, and how field upgrades work.
Check out the full blog entry for the complete picture.
DICE has access to over 1 billion hours of gameplay data from Battlefield 3, and it's attempting to use that data to help shape a better experience for the sequel. With each subsequent entry in big multiplayer games like Battlefield, the developer has access to larger troves of information about players and their habits. We can only hope that such information can be parsed out to help improve the final game.
Email the author Matt Miller, or follow on Game Informer.
Cannot wait for this, although I was hoping for bad company 3, the urban maps are nothing compared to bad companys wide spread environments. Still looks like they fixed bf3s flaws which is good. I want more environments though.
I'm pretty excited for Battlefield 4!
If the frostbite engine has improve allot, i hope they use it for Battlefront as well. Cant wait for BF4
this game looks great. the multiplayer preview they released was astonishing to say the least