During this year's QuakeCon, id Software co-founder Tim Willits said that Rage was not meant to be a one-off experience.

Speaking with Joystiq, Willits didn't announce any formal plans for a Rage sequel, but assured that the franchise has not been abandoned.

"I'm proud of what we did, I'm proud of the universe that we built. The franchise is not dead. We're not doing anything immediately with it, but when I designed the universe, I designed it in such a way that it would be easy to step back into. I'm still proud that we did something that was different – it wasn't like the games that we've done in the past."

For more on Rage, be sure to check out our review from when the game released back in 2011.

[Source: Joystiq]


Our Take
our review for the game, Andrew Reiner described the game's story and ending this way:

"Just when it seems this story might produce a meaty plot thread, the game ends unexpectedly with no major confrontation or sense of victory leading up to it. The best comparison I can think of is if Star Wars ended with Obi-Wan lowering the Death Star’s tractor beam. Roll credits."

The story and world proved to be the game's most disappointing aspect, and as such, we certainly wouldn't complain about id giving it another go. There's more that can happen in Rage's world, and after the first game's disappointing ending, we wouldn't mind diving back in.