The lights are on
Imagi Animation, the studio behind the 2007 TMNT and 2009 Astro Boy, wanted to make a Zelda movie, and it created a pitch video to show off its intentions.
Obviously, the film didn't movie forward. The pitch was directed by animator Adam Holmes, who posted the video on his online portfolio. You can check out the full video by heading here, as well as a comparison video showing off the storyboarding and final product below.
[Source: Adam Holmes via Kotaku and Joystiq]
Our TakeThis short film is exciting, and it gives the Zelda universe an interesting art direction, but I don't want to see a Zelda animated film – or any Zelda film for that matter. I just don't see a game about exploration and environmental puzzle solving translating well into the film space. Combat could certainly translate well into a movie, but since that is the only aspect that would, a Zelda film would probably focus on that far too much, turning Link into Jedi with a steel blade.
Email the author Kyle Hilliard, or follow on Twitter, Google+, Facebook, and Game Informer.
Spot on, Kyle!
The things you need for a good movie, such as good dialogue, character development and depth, don't exist in the Zelda games. The only way a movie would work is if they completely redid the basic concepts of the franchise.
Great gameplay means a game is enjoyable to play. But, one-dimensional characters mean an awful story. Think about it: Describe Link. He's... courageous? Not a very interesting protagonist.
I kind of liked this short film. The art direction seems interesting. But I'm glad this didn't take. I really wouldn't want to see any Zelda/Link type movie.
TLOZ will one day be crafted into an amazing animated film
Good art direction and undeniably slick-looking, but I'm not sure this would have translated well to a feature film.
Kyle, you and I have to agree to disagree. A Zelda film could work very well. It follows all the hallmarks of famous fantasy films, it just translated them to game form. All you'd need to do is give it the unique, iconic spin and maybe *gasp* let someone tweak the usual story and let characters talk.
i agree with the "our take" section.
There's a lot of really cool ideas on display here, and it manages to stay incredibly faithful to the games, but something about it feels.... off. Still, it would have been really cool to see this come to fruition, or at least get a prototype screenplay or something. Sadly, IMAGI is all but dead now, and since their take on Astro Boy might as well have been considered sacrilegious (to those in Japan, anyway), my guess is that Nintendo would not have responded to the pitch all too fondly, even if the studio was still around.
Interesting, but I don't think that would have worked out very well...
Unless the movie consisted of an hour and a half of Link breaking pots, I don't want to see it.
Hollywood never does videogame movies well. Just look at Final Fantasy, Doom, Bloodrayne (however it is spelled), Mario Bros, and Halo just to name a few...
"I just don't see a game about exploration and environmental puzzle solving translating well into the film space. Combat could certainly translate well into a movie, but since that is the only aspect that would, a Zelda film would probably focus on that far too much, turning Link into Jedi with a steel blade."
It worked with Ancient Book of Ys, it can work with Zelda too
Looks like some cheap childrens animated tv-serie coming after mlp at 5pm. Why people are always talking and expaining how to make a game movie suck as less as possible. You know it´s not mandatory to ruin great series with ridiculous movies or with other spin off crap.
Not bad, but I agree. I have no need for a Zelda movie.