The lights are on
Imagi Animation, the studio behind the 2007 TMNT and 2009 Astro Boy, wanted to make a Zelda movie, and it created a pitch video to show off its intentions.
Obviously, the film didn't movie forward. The pitch was directed by animator Adam Holmes, who posted the video on his online portfolio. You can check out the full video by heading here, as well as a comparison video showing off the storyboarding and final product below.
[Source: Adam Holmes via Kotaku and Joystiq]
Our TakeThis short film is exciting, and it gives the Zelda universe an interesting art direction, but I don't want to see a Zelda animated film – or any Zelda film for that matter. I just don't see a game about exploration and environmental puzzle solving translating well into the film space. Combat could certainly translate well into a movie, but since that is the only aspect that would, a Zelda film would probably focus on that far too much, turning Link into Jedi with a steel blade.
Email the author Kyle Hilliard, or follow on Twitter, Google+, Facebook, and Game Informer.
Nothing feels like Zelda in this. The only thing in common is the name.
Very interesting concept.
In my opinion, The Legend of Zelda is the most pure form of gaming that cannot be duplicated in any other medium. First, the fact that it isn't voiced would make it impossible to adapt to the silver screen (unless the creators want to anger millions of fans). Next, it could not be a book because the vitally important music would not carry over and reading about Link's dungeon crawling would be boring.
I didn't like the way Ganondorf looked. I think a film could work but you'd focus more on character arches and their problems. Link is a Hero, he saves people, towns and their ideals. Ganondorf rolls in, terrorizes everyone and then link shows up, reverses it in his quest for the tool to put Ganondorf back in his place and along the way reveals the Hero that was inside him while growing in strength to combat the King of Evil.
An OOT movie could be done well. but it could also be awful in most scenarios, feeling like nothing more than an errand run for a naive warrior who gets lucky in the end in a conflict against a cookie cutter villain.
But the Kokiri and Links tie to them, then helping the Gorons battle an ancient dragon, helping the Zoras emerge from their Ice prison, helping Impa save a town that she built and has become a refuge for her people. Not to mention a hot Gerudo Princess who was used in order to manipulate an entire Race.
Zelda could stand as a competent film if Ninty would get serious with its narrative. But then again Ninty doesn't even know WTF the Zelda series is anymore so unless by some grace of God ZeldaU does impress me I've all but written off the series.
And we all know a film adaptation is *never* going to happen. I mean, come on, this is Nintendo.
But assuming it ever did, hypothetically of course, it would only work as an animated feature.
While this certainly looks cool, we wouldn't be saying that if Link had talked.
After the mostly disastrous video game to movie adaptions we've gotten, I'd rather not see a Zelda movie... Plus, would Link get lines? Or just go "HYAAAH!" throughout the whole movie?
Dunno, the way that they designed Link and Ganondorf is a little strange, but I kinda like Zelda's. But yeah, I can see why this project wasn't moved forward. It just seems to be built on nothing really, and the character designs are just...iffy.
Oh god that animation. No.
Eh, it looks alright. Zelda might make for a better movie than most of Nintendo's other franchises. Metroid certainly wouldn't--with a silent protagonist who spends most of her time alone. Link at least spends ample time meeting and... shouting... at people.
I'd basically agree with Kyle, albeit with a little more generous view towards the animation style. It's fine that they'd make a Zelda movie look unique with its own artistic look, but I was overly concerned with the whole "Hylian Jedi" feel of the animation teaser. It'd probably be way too action heavy and I'd fear that they'd give the characters the overly grating voices you usually get with cartoon movies. I enjoyed watching it, but Nintendo's probably better off with the games, like always.
Some games just don't need to be movies. Cough : Mario.
This would work well as a mini-series. Start with a series focused on one game, say Ocarina of Time. Episodes could be broken down by dungeon, or multiple dungeons; episode one could encompass up to acquiring the ocarina. There would have to be a good deal of focus put on the characters Link meets to give the series a narrative drive. I could see the interactions with characters from each town being fleshed out more, but I'm not sure if having a silent protagonist would work. It's a real bummer that this didn't pan out, because I would love to see something like this. If kickstarted, a project like this would meet its goal in a day, but I'm sure acquiring the rights would be next to impossible. I wonder when this pitch was made... if it's a newer thing, there may still be hope for it.
u can do i owl to point clues in a movie
No. NO!! NONonoNoNOnonoNONONONOnono!!...NOOOOOOOOOOOOOOOOOOOO!
That actually doesn't look half bad. The only real problem I have it Link's and Ganondorf's hair. What the hell was up with that?
Just looking at his face I knew I wasn't going to like it. The environment was neat but after that it was a no for me. Didn't dig the character design. Zelda looked okay but Link's head, and those brows.
Definitely looked TMNTish though.