The lights are on
Massive Multiplayer Online games take a massive amount of people to play. Are you one of them? If not, what would it take to get you into this massive online world?
I wouldn't say that I play MMOs, but I've dabbled. In fact, I'd really like to get into an MMO, but it's never worked out. I played a bit of EverQuest back during the height of its power, but my interest in the game only lasted about a week. When World of Warcraft release I tried again, but I only made it to about level 30 before abandoning my quest. Star Wars The Old Republic was another game that I wanted to dig into, but a few months after the games release I realized that I was paying for a game that I never played.
It's not that I don't think these games were good, or even that I didn't like what I played. In fact, I remember enjoying each one when I first played them. The problem is that I'm a terrible monogamist (monogamerist?). MMOs are a massive time sink and I really don't have the time to pour into them. I really love to play every game I can. I love RPGs, and shooters, and platformers, and strategy titles, and etc. So the idea of being tied to one game while a new BioShock, or Mario, or Assassin's Creed is releasing starts to make me feel a little tense.
Does anyone else feel like this? Do you play MMOs? What kinds do you prefer? Do you play free-to-play MMOs or do you think subscriptions games are better?
If you don't play, what's holing you back, and what would it take to get you into an MMO?
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This is gonna sound really sad coming from a hardcore gamer like myself. The reason I never get into MMO's is because 1) I like mounts, and I can never get one until a certain level and there typically really lame looking to start. 2) (this is the sad one) I never understood how to really craft on most of these mmo's, or I have never felt the joy of crafting. This has caused problems because a lot of the stronger weapons are from crafting.
What I need is for someone to explain to me every single bit there is to know about crafting; how to, what to collect, and what I should be building. Then I will most likely be more willing to survive and play these mmo's.
I love playing mmos. Played WoW for 8 years and loved just about every second of it. It captures me in a way that other games fail to. In WoW I've lead 40 people to victory against ragnaros, and slain horde leaders. I have saved the planet, and helped ol' blanchy the horse, not to mention all the enemies slain on the battlefields of arathi basin, and warsong gulch. However, I am taking an extended break from it due to loss of friends. I'm looking to dive into Final Fantasy 14 Once it comes back up though!
I'd like to, but I'm a console gamer, and the pickings are very slim, and rather drab, at that. If this TES MMO proves to be worthy of the TES title, my dilemma may be solved. Except I'm not going to be jumping to next-gen for at least another year.
No. I play games to have time away from everyone else. MMO's go against the whole reason I game.
No, but I will be playing the Elder Scrolls Online on the PS4
I. would play Guild Wars 2 but my Pc is a dinosaur.
I may get into ESO since it will be on PS4, but I'm also waiting for a Mass Effect MMO. Someday it will happen.
Huge WoW fan, love Guild Wars 2 and I am super excited for Elder Scrolls Online so yes I do play MMOs.
Absolutely not and I desperately hope ESO fails so they go back to the type of game TES is supposed to be.
I now EXACTLY how you feel, Ben. I've never been able to play an MMO for longer than a month, even though I really enjoy them. I still plan on playing more of them and I'm obviously going play Elder Scrolls Online. I'd say we still play MMOs, we just aren't hardcore about it.
Played WoW for 6 years and it was my first online game ever. I very much enjoyed the first three years, but things got stale during the last few in spite of great content being put out, mainly because the in-game community I had built was beginning to disintegrate. I still visit the friends I have made in that game frequently IRL and am thankful for the overall experience.
I have since purchased GW2 with hopes to fill the void that was left by my retirement from WoW but it left me wanting. The fact that it is a one-off purchase free to play game is quite nice, but I have to say I prefer the subscription model due to the more frequent and interesting updates to the product.
I probably won't bother with any future MMOs until word of mouth reaches my eyes and/or ears about a game that can come close to the revolution that was WoW.
I want to play MMOs but there are too many blocks to doing so. I don't mind the subscription what bothers me is the lack of console support. I can't afford to upgrade my pc everytime a new game comes out. Hopefully the next gen consoles will have better MMO support than the paltry attempt the ps3 has tried. Also there needs to be much less of a learning curve for noobs. So those new to MMOs can at least enjoy the multiplayer features without having to start with the time sink of the single player campaign. As well as making the players who must have no lives, school or jobs and bought the game on day 1 a bit less dominant. I'm not asking to make it painfully easy and accessible while alienating hardcore gamers, I'm saying make them more nuanced RPGs that reward skill and strategy over XP farming for countless hours.
I've tried several MMO's and so far the only one that has really held my interest has been World of Tanks.
I have thought about trying DC Universe Online, but I still have some reservations about getting started with MMOs.
I play MOBAs so sorta.
I used to play mabinogi that was my first mmo =) then vindictus, DC universe,and now am gonna go heavy into final fantasy 14 arr and elder scrolls online
I tried to play The Old Republic; being a huge fan of Star Wars I thought that it would stand the best chance at getting me into MMOs. Now, while the first few hours of the game were fun, I eventually started to lose interest in it. I can't say for certain exactly what it was, but a large part was the trouble of building good teams to tackle various challenges that a lone person would easily get killed by. I think that because most MMOs are built for group play, that's what makes me lose interest. Unless I am playing with a close friend, I generally don't like playing with other people unless it's in a competitive setting like Halo multiplayer.