The lights are on
You might recall that Super Smash Bros. Brawl had a story mode called The Subspace Emissary. In between levels, players were treated to cutscenes that were mashups of characters from different properties. It was pure fan service. And it's not happening again.
Series creator Masahiro Sakurai recently shared his disappointment that the cutscenes were uploaded to the internet. In a regular column on Weekly Famitsu (translated by Kotaku), he explained why he won't be including them in the series' next entry.
"I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I've decided against having them," Sakurai wrote. Instead, characters will get intro sequences similar to what we saw at E3 with the introduction of Mega Man, Animal Crossing's Villager and the Wii Fit Trainer.
The piece also mentions character customization, though no details are offered beyond the feature being more than cosmetic. There is also a hint about a new mode for the 3DS version that is different than the core versus experience.
[Source: Weekly Famitsu via Kotaku]
Our TakeThere are a lot of reasons to ditch the campaign mode for a fighting game. Nonsensical story? Sure. It diverts resources from the core versus mode? Absolutely. Fans reacted poorly? Definitely a good call to drop it. YouTube? No.
I played the entire Subspace Emissary mode. It wasn't fantastic, but it was worth trudging through for the cutscenes. If they had been on YouTube immediately at launch, I wouldn't have played it either.
I still would have marveled at the videos (they were consistently enjoyable) and appreciated the work. I had already paid for the game, and it would have focused my time on the versus mode.
There are so many reasons Sakurai could have given for this change. The one he chose shows a serious disconnect with contemporary technology, especially in light of how many people watched one of his earlier titles during EVO 2013.
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I really liked Subspace Emissary, but the cut-scenes had no voice and really served no function. The levels were fun though and I hope they can recreate the mode with more levels. I like seeing extra stuff in fighting games that tries to do something different. It also made getting characters a whole lot easier where I did not have to fight a shadow every 100 battles.
This is the flimsiest reason they could have given.
We also would've accepted "Subspace Emissary was the least fun thing we've ever made"
Here's a spoiler alert: the internet is full of assholes. Just ignore them, Sakurai.
If there is no "story," per se, I hope we get a retooled Adventure mode from Melee, but with the added fun of the co-op from Brawl.
:( yet:) cuz any smash is good smash
Hmm. For some reason, I'm less interested now.
SSE was far from great but I really appreciated having it available. And the cutscenes were awesome. I still go back and watch them when I'm in the menus of the game sometimes. They are rewarding and I feel like taking them away is a step in the wrong direction.
Well, without a story mode this gives the developers more time to work on characters/stages, etc.
Will some please explain to Nintendo how the internet works again.... Is Nintendo even on the same planet as us anymore? How about make the campaign fun to play instead! Can't experience that on YouTube!
Although this guy has made a genius franchise, he seems like a real ***. He doesn't want to make another SB game as tight as Melee because he doesn't want people wave dashing. He doesn't want cut-scenes in the new game because they'll be on Youtube. This guy sounds like a whiny brat.
Oh, and *** him for wasting a character slot on Wii Fit Trainer. What other awful decisions is this guy making?
LOL!!!! Funny... And people were hating on PSAllstars because it did not had a Story mode....... Hypocrites!!!!
I enjoyed GameCube and Wii to a lesser extent but Nintendo's actions have my enthusiasm for WiiU at all-time low.
If they would just embrace the Internet and free publicity on YouTube both they and their fans would be better off.
people upload every game on the internet, get with the times Nintendo
I remember playing through the story mode when I was like nine. Worst gaming experience of my life. I only did it for the cutscenes and the free character unlocks. The Wii U and 3DS versions better have a ton of characters and stages to make up for this. Guess unlocking characters is gonna be hard again.
This is sad news for me. I liked playing through Subspace Emissary (coming up with various good sticker combinations to blast through enemies or have a pile of food heal 200% health or so was really fun), and especially since this means there won't be outside-SSB-character bosses to fight. I really enjoyed battling Rayquaza, the Ridley forms, etc. I was hoping to see more of that...
I can see the logic behind his reasoning, but I feel like that's a terrible excuse. Playing the game is a reward in itself, not just the cutscenes afterward. Sure, so some people like spoiling the cutscenes. That doesn't mean everyone will watch them, and that still doesn't take away ALL of the reward for playing the mode. The way Sakurai is saying it, it sounds like the mode was more just a means to an end where the end was the cutscenes, and not having fun while journeying to them.