The lights are on
You might recall that Super Smash Bros. Brawl had a story mode called The Subspace Emissary. In between levels, players were treated to cutscenes that were mashups of characters from different properties. It was pure fan service. And it's not happening again.
Series creator Masahiro Sakurai recently shared his disappointment that the cutscenes were uploaded to the internet. In a regular column on Weekly Famitsu (translated by Kotaku), he explained why he won't be including them in the series' next entry.
"I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I've decided against having them," Sakurai wrote. Instead, characters will get intro sequences similar to what we saw at E3 with the introduction of Mega Man, Animal Crossing's Villager and the Wii Fit Trainer.
The piece also mentions character customization, though no details are offered beyond the feature being more than cosmetic. There is also a hint about a new mode for the 3DS version that is different than the core versus experience.
[Source: Weekly Famitsu via Kotaku]
Our TakeThere are a lot of reasons to ditch the campaign mode for a fighting game. Nonsensical story? Sure. It diverts resources from the core versus mode? Absolutely. Fans reacted poorly? Definitely a good call to drop it. YouTube? No.
I played the entire Subspace Emissary mode. It wasn't fantastic, but it was worth trudging through for the cutscenes. If they had been on YouTube immediately at launch, I wouldn't have played it either.
I still would have marveled at the videos (they were consistently enjoyable) and appreciated the work. I had already paid for the game, and it would have focused my time on the versus mode.
There are so many reasons Sakurai could have given for this change. The one he chose shows a serious disconnect with contemporary technology, especially in light of how many people watched one of his earlier titles during EVO 2013.
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This is sad news for me. I liked playing through Subspace Emissary (coming up with various good sticker combinations to blast through enemies or have a pile of food heal 200% health or so was really fun), and especially since this means there won't be outside-SSB-character bosses to fight. I really enjoyed battling Rayquaza, the Ridley forms, etc. I was hoping to see more of that...
I can see the logic behind his reasoning, but I feel like that's a terrible excuse. Playing the game is a reward in itself, not just the cutscenes afterward. Sure, so some people like spoiling the cutscenes. That doesn't mean everyone will watch them, and that still doesn't take away ALL of the reward for playing the mode. The way Sakurai is saying it, it sounds like the mode was more just a means to an end where the end was the cutscenes, and not having fun while journeying to them.
I didnt like the story, it was kinda boring and not so fun.
I hate to be THAT guy, but seriously. this was known weeks, if not months ago. Sakurai has already stated that he's trying to come up with something to replace Subspace Emissary. the fact that you're only finding out now, and the usual crap about "disconnect with contemporary technology" is just......ugh.
I don't know if I'm in the minority, but I love well made story modes in fighting games... Especially when they have great cutscenes, like Brawl and the latest Mortal Kombat. They might have silly stories, but they make a game more interesting when you're still getting to know how to play with each fighter before focusing on versus mode. And it adds value to the game for those that enjoy single player modes.
To me, that was a poor decision...
Is somebody butt-hurt b/c the content got out? XD
He sounds like a big baby here.
Y'know, if you're going to cut something from a game, please come up with a better excuse. A "We wanted to put all our effort into making this an even better game" would have been more then enough, but blaming youtube? That's just....that's just lazy.
TBH, I liked SSE. The bosses were fun if not challenging to beat (Meta Ridley, Tabuu), the cut-scenes made it a ton of fun and well worth playing through an odd story. I just hope devs. actually have second thoughts and put in some decent crossover cut-scenes. Even the intros to the games did that, why can't they just put in like a few "rival cut-scenes" like in SSF4?
Subspace, though enjoyable, really wasn't a good use of resources. You guys mentioned how many people watched Melee at EVO, but they were watching the game, not the cutscenes. This isn't a disconnect, this is a cry of "Why bother?". If he drops Subspace mode in favor of putting all that time and effort towards the game instead, I'm all for it.
Welcome to the internet
Although that is a selfish move, it's understandable. They even reveal it in their take. What did you expect if you guys are such *ssholes?
Wow I am really disappointed in this. Prior to popular belief I really enjoyed the story mode.
well... I guess melee didn't really have a mode like that
Wow, that is just a real d*** move on his part.
I just don't want anything like Subspace emissary at all. Melee was fantastic. You had to go through the classic and adventure modes many times with many characters to unlock new characters. Event mode was also a challenging blast. One story mode that unlocked all of the characters was not good. Also the mode was not fun, save for the boss battles. Maybe I just want event mode to come back. :(