The lights are on
You might recall that Super Smash Bros. Brawl had a story mode called The Subspace Emissary. In between levels, players were treated to cutscenes that were mashups of characters from different properties. It was pure fan service. And it's not happening again.
Series creator Masahiro Sakurai recently shared his disappointment that the cutscenes were uploaded to the internet. In a regular column on Weekly Famitsu (translated by Kotaku), he explained why he won't be including them in the series' next entry.
"I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I've decided against having them," Sakurai wrote. Instead, characters will get intro sequences similar to what we saw at E3 with the introduction of Mega Man, Animal Crossing's Villager and the Wii Fit Trainer.
The piece also mentions character customization, though no details are offered beyond the feature being more than cosmetic. There is also a hint about a new mode for the 3DS version that is different than the core versus experience.
[Source: Weekly Famitsu via Kotaku]
Our TakeThere are a lot of reasons to ditch the campaign mode for a fighting game. Nonsensical story? Sure. It diverts resources from the core versus mode? Absolutely. Fans reacted poorly? Definitely a good call to drop it. YouTube? No.
I played the entire Subspace Emissary mode. It wasn't fantastic, but it was worth trudging through for the cutscenes. If they had been on YouTube immediately at launch, I wouldn't have played it either.
I still would have marveled at the videos (they were consistently enjoyable) and appreciated the work. I had already paid for the game, and it would have focused my time on the versus mode.
There are so many reasons Sakurai could have given for this change. The one he chose shows a serious disconnect with contemporary technology, especially in light of how many people watched one of his earlier titles during EVO 2013.
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I'm starting to get tired of how clueless Nintendo has been acting lately,now I don't know the details of Smash Bros almost not being at EVO 2013 but this kind of reminds me of it. They want to people to play their games the way they made them to be played and if you don't Sakurai always has something to say about it.
Suck it up Nintendo,we live in the age of the internet and there's nothing you can do about it.
Sakurai said there will still be some kind of story... just not like "The Subspace Emissary".... I'm not that sad about it. Everyone who buys this game is gonna jump right into fighting online or practicing against AI on the hardest diffculty.
that really sucks >_<
To get my wife into SSB was impossible until Sub Space...now I guess I'll only have Brawl to fall back on. Really don't like this decision.
It's not about whether or not you'll miss the story mode. I'm disappointed in the fact that Nintendo continually tries to spite its fans as well as openly voice its disappointment in them. It's like a parent trying to take the child's toy because they aren't playing with the toy exactly as the parent intended.
SOME players just like to see the cut-scenes later on, after having earned them, because we don't have time to play the game all the time or we just loved the game so much, we want to be able to think about it on the go.
But also, this is ridiculous because it is like punishing all the kids who DID NOT upload it to the internet or even watch those videos. A LOT OF KIDS play these games and not all kids are web-masters. When I was younger, the idea of mixing all the characters and having them interact was extremely exciting. BUT, I guess the kids don't get theirs because Nintendo is upset with their own consumers.
What a lazy excuse, Sakurai sounds like a big baby.
I never played Brawl...but Sakurai sounds like kind of a Dick.
Definitely a smart move.
Not really a huge deal to me. I don't mind story modes in fighting games. I think they are fun.
Not only is this a stupid thing to do, it serves as just another example of Nintendo's backwards understanding of the industry, and apparently fans.
First they stop all Nintendo lp's, which is essentially free advertising, and now they are actually devaluing games that are seen as flagship Nintendo titles, and blatantly punishing fans.
I might be the only one, but I enjoyed the story thing they had going in melee, and brawl.
And of course it might be Sakurai who decided this, and not Nintendo/Nintendo representative, but still, this is a flagship title. To say cutscenes are a 'reward' for playing the game is ridiculous and Nintendo should reign the leash in a bit considering the Wii U's poor sales, and the importance of SSB.
Aw man, I liked the story mode in Brawl...
This is by far the dumbest reason ever to remove a story mode from a game. I wasn't a big fan of the story in Brawl but it was decent at least, so I don't mind so much that they removed it but saying you are removing the mode just because you felt cutscenes were some form of "reward" that you didn't want to see on the internet is just dumb.