The lights are on
At the SIGGRAPH tech conference, Epic Games showed off its Unreal Engine 4 on NVIDIA's next-generation Logan mobile GPU.
The Logan processor features Kepler GPU architecture that's featured in PCs today, and which Epic has used for its previous Unreal Engine 4 demos like the Infiltrator one shown above.
Also, the SIGGRAPH demo ran on OpenGL 4.3 – a feature set that Tim Sweeney, Epic CEO and technical director, says "brings to mobile devices the same high-end graphics hardware capabilities exposed via DirectX 11 on PC games and on next-generation consoles."
[Source: Epic Games]
Our TakeI'm not a tech expert, but you don't have to be to see the potential for mobile when you combine Epic's engine with a powerful GPU and tools. Epic defined this console generation with the industry's wide usage of Unreal Engine 3, and if Unreal Engine 4 is just as adopted and Logan is this capable, we could see some unbelievable-looking mobile games coming our way.
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Bringing this engine to mobile platforms is a great idea. It opens up a good amount of options for devs who seek to develop for the mobile platform. I'm not huge into mobile gaming myself, but can see the potential this brings to that market.
i rarely play on my phone though. screen plus lots of hardware usage will drain the battery really fast, and it already doesn't last long as is.
And when i'm at home, there are better gaming options.
but still running on devices that by default lack any articulate input devices. well, there is the nvidia shield (laughs). just give me a better graphics card for my pc lol.
Thats great but when does it come to consoles
And in other related news, the overwhelming majority of these new games will still SUCK.
Is Infiltrator going to be a game, or is it just for demo purposes?
no one whats to play a flip freaking amazing looking game on mobile. i mean are they gonna make temple run 2 that looks like crysis 3 on max settings? seems dumb to me and a waste of money.
Can't wait for the next version of Texture Load-In: The Engine
Immediate fail. Bringing anything to mobile is the worst thing you can do. mobile games are not real games. They're just micro-transaction, low quality, no innovation, and just utter garbage wanna be games. All that technology and work put into the Unreal Engine 3 is being wasted on Mobile.