The lights are on
A lot has happened in the world of gaming since our last Reader Mailbag podcast – we've got new systems on the horizon and a ton of great games coming out this fall. If you'd like to ask a question of the GI podcast crew, just leave it in the comments section below. We will answer as many of the sensible (and not-so-sensible) questions as we can.
Email the author Matt Helgeson, or follow on Twitter, and Game Informer.
what do you think of the state of japanese game development heading into the next generation?
Major games are becoming more bellwethers of societal conflicts [such as Bioshock Infinite, The Last of Us, same sex relationship options in Mass Effect/Skyrim/Dragon Age].
Do you think there is a trend for modern video games to challenge gamers to evaluate their beliefs? And if so, does this more solidly support the claim that video games are art?
Is anyone aware that I started an unofficial MarioKart7 online community called Replay Racers? Also, What is the best Gaming Laptop in GIs' opinion? (I'm in the market)
These days, with so many quality games on all sorts of platforms, do you value lengthy games as much as you used to?
Last week I beat 4 short games (Journey, Unfinished Swan, the Walking Dead DLC, and Proteus) and it was one of the best gaming weeks of my life.
In my younger days it was about hours-per-dollar, and now it's more about time-well-spent. I'm curious if that's more of an age or personality thing.
WHAT IS YOUR FAVORITE SOFT DRINK?
A couple of questions:
1. Is there a certain environment that you guys like to get into when you're going to write?
2. Given the fact that GameInformer is owned by GameStop, does it color your opinions on issues like the used game market? I only ask because there have been a few comments I've seen concerning the Xbox One when it had it's "used games" policy, that they way you guys covered it was partially because of GameStop's used game market. Does having a parent company influence the kind of news you write about?
What exactly is a debug unit, why do you use them, and what are the differences between them and a normal console.
I've heard you guys mention them on the G.I show and Replay before but you've never explained what they are.
Will multigenerational (yes, that's what I'm going with) games really make that much of a difference? (I.e. Battlefield 4 and Assassin's Creed IV) Are there any significant improvements on the X1 or PS4 versions of said games?
As it stands now, are you getting a PS4, Xbox One, both or none?
Read any good books lately?
Im sure you've heard that EA will be charging $80 a pop for their "next-gen" titles. Do you believe this is a reasonable move, and do you see yourselves buying new "next gen" titles at this price? Why or why not?
Which gaming genre for the PS4 console will be the most successful & why?
How do you feel about the shift from triple A development games to smaller, less expensive games?
GameStop is GameInformers mother company (right?), and the way things are going we may, one day, move from hard copy games to digital downloads. How do you think that will affect GameStop, and more importantly GameInformer?
What would you say is the funniest Game Informer review?
I have a bit of a broad question about the video game journalism industry.
Is it fulfilling? I love video games, I love the art that goes into their creation and I love playing them. I also love writing and writing about video games. Is investing a career in this field worth the effort? If I were to, what can I expect in the long term?