The lights are on
Strip away elves, orcs, and giant robots (both fast and lumbering), and what's left? That's the question that the newly formed No Goblin studio will answer with its games.
In April, we reported that Twisted Pixel's Dan Teasdale was departing the Splosion Man and Gunstringer studio. Teasdale is joined by Panzer, an artist and designer that has worked on AAA titles.
The two are leading the charge at No Goblin, which will be releasing its first title (with "no guns, bows, lasers, laserbows or bowguns") on PlayStation 4 and PC in the first half of 2014.
[Source: No Goblin via Joystiq]
Our TakeTeasdale's resume is rich with unique, quirky, and charming titles that make it easy to believe in his new endeavor. No Goblin's emphasis on replay value over "free to play trickery" and "half hour cutscenes" is refreshing. The company mission statement that reflects the heyday of LucasArts and the Nintendo Entertainment System are endearing. Put simply, I'm eager to see what No Goblin comes up with for its first outing.