The lights are on
Strip away elves, orcs, and giant robots (both fast and lumbering), and what's left? That's the question that the newly formed No Goblin studio will answer with its games.
In April, we reported that Twisted Pixel's Dan Teasdale was departing the Splosion Man and Gunstringer studio. Teasdale is joined by Panzer, an artist and designer that has worked on AAA titles.
The two are leading the charge at No Goblin, which will be releasing its first title (with "no guns, bows, lasers, laserbows or bowguns") on PlayStation 4 and PC in the first half of 2014.
[Source: No Goblin via Joystiq]
Our TakeTeasdale's resume is rich with unique, quirky, and charming titles that make it easy to believe in his new endeavor. No Goblin's emphasis on replay value over "free to play trickery" and "half hour cutscenes" is refreshing. The company mission statement that reflects the heyday of LucasArts and the Nintendo Entertainment System are endearing. Put simply, I'm eager to see what No Goblin comes up with for its first outing.
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Can't wait to see what he comes up with.
Very,very curious. Hmmmm...
He's joined by Panzerskank (whats what she goes by I did not make it up). Thats the first thing I heard her doing out side of the LPs I watched with her in them and the Drake tracker 2000.
That's a pretty quick amount of time to get a game out, when you consider the size of the studio and the fact that it is next gen only.
Looking at the twitter feed for No Goblin, sounds like there's a chance it may see an Xbox one release as well. Just depends on MS.
No shooting? I'm intrigued. Too bad most modern so-called gamers think this is the only thing that defines modern games.
Twisted Pixel was one of my favorite developers until Microsoft started to abuse them. I'm really happy Dan Teasdale left, and hopefully, he'll make some more amazing games!
Love the logo