The lights are on
As you might recall, Monaco: What's Yours is Mine ran into some last minute problems for its Xbox Live release. Developer Andy Schatz opened up about the issues he faced and their impact on sales on Microsoft's platform.
According to Schatz (in response to questions on Reddit), the title was struck with an online play bug that could not be reproduced on devkits. He states that when patches were submitted to fix the problem, which only appeared on retail consoles, they were "blind."
Two were needed, and at that point Microsoft had removed the patch fees for Arcade titles. The result was an intended simultaneous multiplatform release became fractured, quelling buzz for the Xbox version.
Schatz also cites Monaco's demo as not being compelling enough to incentivize purchases. Unfortunately, he feels that the extra effort made to bring the title to Xbox Live was wasted. Schatz says he is "disappointed in Xbox sales" even though the majority of revenue was anticipated from PC users.
Our TakeThe most important thing to take away from this is the value of simultaneous multiplatform launches. Staggered releases can hurt sales on the platforms later in the cycle.
We recently saw Ubisoft drastically shift its strategy with Rayman Legends because its initial platform, Wii U, isn't strong enough to carry it as an exclusive. We'll also be looking at DuckTales Remastered to see how it performs on Xbox Live a month after the PSN release.
Email the author Mike Futter, or follow on Google+, Twitter, and Game Informer.
Well I have not played this but that sucks.
I was very intrigued by the demo, which I played on Xbox, so I'm not sure why he feels that it wasn't compelling enough.
It's a really fun game, like a top-down version of Ocean's Eleven. I hope Andy makes enough money back so that he can keep developing games. He did a great job the first time around, and I'd look forward to whatever he puts out for next-gen.
Well that's a huge bummer for them. It is a really fun game too, and would most likely have seen much better sales if it wasn't for that last minute bug find.
I played it and thought it was boring.
That, and the one super clean, elegant art style was muddled and complicated