The lights are on
co-founder and director on Halo, Halo 2, and Destiny, hasn't done a lot
of interviews, but in honor of Bungie Day (which is today) Jones
granted one where he talked about Halo 1's overpowered pistol.
In the first of a three-part interview with IGN, Jones talked about the mythical nature behind behind Halo 1's pistol.
As the rumor goes, Jones increased the power of the pistol by changing
the code at the last second, right before the game was shipped, and he
did it without anybody knowing. He confirms the rumor, but not without
letting it remain a little ambiguous:
we did feel comfortable doing was changing the code, and so… I added
code specifically, when the map was loaded, to change a single number on
the pistol. Whether that was ‘ninja style’ or not,” he says with a
laugh, “I’ll be happy to let you decide.”
Head here to read the full interview
with Bungie's notoriously shy Jason Jones where he talks about the the
process of managing such a huge development team, and how Halo might
have been different if the team was starting development on it today.
Jones claims that the pistol's power, however, would remain the same.
[Source: IGN and Bungie]
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I love that pistol. It's funny how the small weapon packed a hell of a punch.
Weird having a Bungie day without them making Halo anymore. Can't wait to play Destiny!
As the YOLO swaggers might say, "Dat pistol".
It replaced everything but the rocket launcher for most of my Halo 1 playing days.
According to the Halo: CE instruction manual, the rounds for the original pistol were explosive. You can also see a small impact explosion in the original. They were obviously meant to be pretty powerful.
Halo is one of those games that I have so many fond memories of. Not to mention all the work that went into the Red vs. Blue. Halo 2 and Xbox Live! was also alot of fun, but the game's dynamic was just different enough where you lost a little bit of that Halo 1 feel. The pistol and battle rifle didn't really hold a candle to the original pistol and assault rifle. I guess when you play a game for so long and when it's sequel or follow up comes out, as much as you want something new and different you also like more of the same. Halo 2 really wasn't more of the same, it took a different path. I hope that Destiny has a strong feel of the original Halo atmosphere and maybe even some of that from the Marathon games.
Then he went home that night and had a Miller Lite. Good call.
Yeah I always opted for the pistol when things got really crazy.
Would have been nice to see Ryan's name dropped over here in GI land. ;-)
If you look at the design in reach with noble 6 being you, your character and the space ship mission you can see where there was either influence on eachother either way; a connection in where some of the design points may have been tested in reach.
Such a good gun. The scope is what made it.
LMAO loved this interview. Cannot play halo without remembering this BEAST of a handgun
Awesome to hear from him.