The lights are on
Undead Labs has achieved great success with it's open world zombie sim, State of Decay. One thing that players have been waiting for was a cooperative mode that was planned for inclusion, but later delayed to speed up release. We've learned that the update isn't coming.
The decision is based on a re-evaluation of the time it would take to fully implement an enjoyable co-op experience. The team had originally estimated a six month development cycle, but has since realized that it would take closer to nine.
Additionally, Undead Labs isn't sure that it would meet the expectations that the community has set for it, but will be working on including multiplayer in the sequel. Based on comments in the official forums in response to the announcement, players seem to be taking the news well.
Other top requests from the community include a sandbox mode and a spear, which upon reflection seems like a pretty darn good zombie-fighting weapon. Also, we had reported on problems with the title's first patch. Those issues have since been fixed with another update.
[Source: Undead Labs via Joystiq]
Our TakeEvery time I hear about a developer choosing not to include "check the box" multiplayer, I get a little bit more excited about our future. This is a sentiment I've heard a number of times echoed recently by publishers, including Bethesda and 2K Games. Bioshock Infinite did just fine as a single-player title, and 2K Marin's The Bureau: XCOM Declassified won't have a tacked-on multiplayer mode.
I'm keeping my fingers crossed that online play is one bullet point that publishers are starting to realize isn't always viewed as a positive.
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I was really hopeing for multiplayer but I understand why they did this. Myabe they will get it by the next game because I think they can make a great multiplayer. I some what agree with you though that some games are even better without muliplayer but as big of a game like this and how it plays sometimes its better to have atleast a co-op game mode. I really love this games as a singal player game.
I understand and agree that every game doesn't need multiplayer. But usually when its a zombie game, its kind of expected to have it. I get my jollys off by surviving with friends in a zombie world, and its a shame they didnt include it.
Well, I was looking forward to some Co-Op, as I kinfd of shyed away from the game, having gotten all the chievos, built a fortress, and completed all the missions (except the random ones, obviously). Oh well. Maybe I'll jump back in someday.
i'm still looking forward to a sandbox mode.
but i hope they change stance on how time passes when you're offline. that sounds horrible and unpopular among those who've been playing it. (i'm waiting on pc release).
sadly, the multiplayer sequel will be more like zenimax's approach to people wanting co-op in elder scrolls. instead of adding co-op, they will make it a full-fledged MMO.
I honestly felt a game like this would've had multiplayer. i feel that it would've been perfect doing quests together especially for this type since it doesn't really seem to be going for any particular atmosphere other than being in a neighborhood infested with zombies.
multiplayer is great
Good, not every game needs MP.