The lights are on
The Walking Dead: 400 Days DLC was revealed and released in a matter of weeks. We barely had a chance to get excited about the add-on before it was in our hands with a review posted online.
Broken age, by comparison, is a game we knew about before it was even fully conceptualized. Backers for the game have had intimate knowledge about its development every step of the way, and after yesterday’s update, we know we won’t get a chance to experience the full game for some time.
Both methods are acceptable means of getting the word out about a game, with the latter being an especially radical and new way of delivering information. The question is, though, do you want that level of access? Even games that don’t offer the same inside looks during development can undergo unexpected delays, creating long gaps between announcement and release. Others that do release on time will sometimes get announced years before an actual release. Bioshock Infinite, even if it had hit its original release window, was still announced years before it was set to launch.
How much do you want to know about a game before it releases? And how far in advance do you want to know it's coming? Do you want a long period of development gestation giving you plenty of time to learn and get excited about a game? Or do you want the developers to withhold everything until the last second so you can go in as blind as possible? All methods of reveal have been tested and work to varying degrees, but which do you prefer?
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Tricky. The short answer is enough to know that my money is well spent without revealing any major story elements (if the game has a story), I suppose.
i am a curious creature by nature. if information is available, i will seek it out and delight in it. of course i'd prefer nothing major was spoiled for me, but other than that, the more information the merrier!
I would like to see a game get revealed 1.5 to 1 year before its release, and then have some generic non-spoiler gameplay starting at about 6 months before release.
Rockstar are masters of keeping the flow of information at just the right speed. We know a new GTA is coming out, we've seen plenty of screen shots, we know about the protagonists and their backstories, and we know the overall size and scope of the game. But with a little over two months left until release day, there's so much we do not know. We know enough to be excited, but that's about it. Perfect.
I've followed quite a few different games from announcement to release, reading everything I could get my hands on before the game hit. I'm pretty sure I regret it, though, as it kills the feeling of discovery and ruins a lot of surprises that way. Announce it whenever you want, really, but don't show me so much that I feel like I don't have to play the game anymore.
I don't really care how much or what information is released so long as they continually acknowledge the game exists beyond an initial announcement and release date because it is really frustrating when the developers seem to ignore their community to the point where the community turns on the devs.
i don't want to know nothing but a release date for a game i love...for example, resident evil 6...so many trailers, one per week, was killing me...just release the game without showing everything in it...
I think 6 months before solid release date is plenty of time. Sick of hearing about games years in advance (looking at you Alan Wake).
I'd like to have at least a fair amount of 'warning' so to speak. A month at least. A quarter at most. If things gestate for too long like DNF, they just feel stale and normally don't live up to the hype.
A year or less before release is just enough time to announce, preview, and market a game. For example, I think the reveal of Skyrim was great because it was coming out less than a year after it's announcement, even though it had been in development for years.
Twelve to eighteen months maximum is okay with me.
For me its more of a game by game basis. Some games I care other games I want to know everything about, AAA release or otherwise. I do agree with a lot of other people though that with some things like fighting games it would be fun to not have the whole cast list released before hand. Surprises are always fun.
I would prefer a games being publicly announced about five to three months before it drops. Nine to seven months if there is a MP component that needs beta testing.
There is no need to announce games that are a year and a half, two years or longer away from their release window. I get excited about the game and then after months of waiting I just stop caring.
I want to be blind about everything until the last second; I like to live in the present.
I think a very acute balance can be struck, i.e. Rockstar games, the Mass Effect Series and to an exctent the AC games. Although I think we should all prepare for games to have much longer news cycles since we are headed into a new gen.
I know one thing, If I don't get some news regarding The Last Guardian soon, I am going POSTAL! or possibly Postal 2, depends.
I love how Tom Clancy's The Division showed the premise, concept trailer, and then 7 min of gameplay footage on PS4 at E3... however, the game isn't scheduled to release until Holidays 2014.
Right now, I can barely stand the wait till the release of the PS4 and Xbox One, let alone having to wait another FULL YEAR for the release of The Division.
I really wish GI could do that game as one of their upcoming cover stories soon. It looks phenomenal so far. Very intriguing. I CANT WAIT! ... I guess I just have to learn patience. haha