The lights are on
The Walking Dead: 400 Days DLC was revealed and released in a matter of weeks. We barely had a chance to get excited about the add-on before it was in our hands with a review posted online.
Broken age, by comparison, is a game we knew about before it was even fully conceptualized. Backers for the game have had intimate knowledge about its development every step of the way, and after yesterday’s update, we know we won’t get a chance to experience the full game for some time.
Both methods are acceptable means of getting the word out about a game, with the latter being an especially radical and new way of delivering information. The question is, though, do you want that level of access? Even games that don’t offer the same inside looks during development can undergo unexpected delays, creating long gaps between announcement and release. Others that do release on time will sometimes get announced years before an actual release. Bioshock Infinite, even if it had hit its original release window, was still announced years before it was set to launch.
How much do you want to know about a game before it releases? And how far in advance do you want to know it's coming? Do you want a long period of development gestation giving you plenty of time to learn and get excited about a game? Or do you want the developers to withhold everything until the last second so you can go in as blind as possible? All methods of reveal have been tested and work to varying degrees, but which do you prefer?
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I like to know some level of information so I know what I'm getting out of the game, but I don't wanna know so much that it spoils the game. Also, I like about a year to a year and a half of heads up to get excited but too long and the wait can be unbearable!
I don't mind waiting a year or 2 for a game that I'm really looking forward to. And in that time period I like learning about a game but only about the general concepts and some cool new features. Once I've learned enough about it to get me excited, I don't want anymore info so that I can find all the other cool stuff on my own. The best current example I can think of is GTA V. That will release a while after it was announced and I have no problem with that, but I haven't been reading any GTA news for a few months because I'm already sold on the game.
I want to know how development is going throughout the process. As for when the game's announcement and it's release date, about year or two before it's release.
One maybe two good trailers. One for the announcement and another for gameplay but that is all. Other than that, playing the demo is up to you.
I don't mind a long wait time, as long as we're kept updated. First, I hate when actual story details are released because it does ruin a bit of the surprise. Square on Final Fantasy Versus XIII/now XV was horrible. I can't even count how many times I forgot the game existed. Mind you, I think they're learning from their mistakes. I believe a short teaser when first announced is great, and then slowly release little tidbits as development progresses. As for an actual game trailer showcasing the game, maybe a year or less from the release window with small things like game mechanics explanations, level designs, etc. being revealed up until the game releases.
Ideally, I would like to know about the game between a half and a full year. And the amount of content I want to see depends on the IP and the studio's pedegree. I know I would love The Last of Us and so I put myself in a media black out when it came to that game. No more gameplay vids, no cinematics, nothing. But when Doom 4 will be announced I would be far more curious about what it's about and how it plays. Also, if it's a game that's heavy on story, I tend to watch far less than a game where it's all about the gameplay.
I like to see a few trailers and maybe one or two gameplay videos. I remember last year with AC3 I watched everything that came out about the game and by the time it came out I knew too much about the game so it sort of ruined the experience a bit. GTAV is an example of a game I would consider needs to show off some gameplay videos. I am excited for the game but I want to see actual gameplay before it comes out. Finding a balance between the two is important.
I prefer if a game is announced around 6 months-1 year before release, that's enough time for me to get excited for it while being short enough so I don't forget about it. As for info, all I need is a basic story outline, and a single gameplay trailer, I avoid all other info that releases for a game for fear of spoilers.
Three to Six months of hype. No spoilers, brief game play preview, and general idea. After release bombardment is fine.
I personally prefer maybe at the most a year ahead of release for most entertainment. There's nothing worst than seeing an awesome movie trailer or game trailer and than seeing the release date of summer 2017.
I love how R* markets their games. Announce it early and slowly trickle out information leading up to its launch, but don't give too much away.
I feel as much as the developers want you to know. If they release a ton of information, they probably have a ton of content they'll let you discover on your own a la Super Smash Bros. If it's something where it's not content, but story heavy, then they might not reveal much about plot but I'm ok with screenshots of new features or gameplay. Ultimately, we as gamers can choose to knowing everything or nothing about a game since we live in this Internet age.
I prefer just seeing trailers and gameplay videos leading up to release,i wish developers would leave the story/game modes until release a secret so gamers will be suprised by it.