The lights are on
The Walking Dead: 400 Days DLC was revealed and released in a matter of weeks. We barely had a chance to get excited about the add-on before it was in our hands with a review posted online.
Broken age, by comparison, is a game we knew about before it was even fully conceptualized. Backers for the game have had intimate knowledge about its development every step of the way, and after yesterday’s update, we know we won’t get a chance to experience the full game for some time.
Both methods are acceptable means of getting the word out about a game, with the latter being an especially radical and new way of delivering information. The question is, though, do you want that level of access? Even games that don’t offer the same inside looks during development can undergo unexpected delays, creating long gaps between announcement and release. Others that do release on time will sometimes get announced years before an actual release. Bioshock Infinite, even if it had hit its original release window, was still announced years before it was set to launch.
How much do you want to know about a game before it releases? And how far in advance do you want to know it's coming? Do you want a long period of development gestation giving you plenty of time to learn and get excited about a game? Or do you want the developers to withhold everything until the last second so you can go in as blind as possible? All methods of reveal have been tested and work to varying degrees, but which do you prefer?
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