The lights are on
I remember a time when signing onto Xbox Live meant sportsmanlike conduct, friendly banter, and general awe that a console offered both online play and voice chat. The shine quickly wore off, and players started realizing that voiced communication is only slightly less anonymous than an internet message board.
Microsoft has an enforcement team that works to ensure that users comply with the terms of services. The banhammer is dropped often, but it still doesn't land on every antagonistic player.
According to an interview with OXM, Microsoft senior product manager Mike Lavin says the company is working on a way to further segregate the rule-abiding folks from the griefers. The new system will push the "bad" players together, freeing up the airwaves for those that engage in sportsmanlike behavior.
Lavin cites the party system as a strength, but also indicates a hope that the new process will encourage small groups to join the game chat channel. "The problem we see is that this fragments voice communication within games," Lavin said. "It's very difficult, because if you're isolated in Party Chat, you're leaving everybody else behind."
Lavin assures that the system can't be tampered with by a group of people conspiring to lower one user's reputation. Actions like being blocked or avoided will, over time, sink you further into the pit with other players of the same ilk.
Our TakeOn paper, this is a great idea. Microsoft's own biggest barrier to getting players to join game chat is the strength of the party system and chat, though. The Xbox Live team will need to find ways to incentivize players to join the game chat channel. Years of conditioning have taught groups of friends to stick together and off the public airwaves.
Microsoft will need to evidence that the system is already working before skeptics take the plunge. As important is that the process to switch channels and rate other players will need to be as easily accessible and simple as possible. Right now, the rating process takes multiple button presses in order to complete. Changing the chat channel is a bit easier, but still takes a few button presses.
The user interface needs to support the new ratings system, not stand in the way of it.
Email the author Mike Futter, or follow on Google+, Twitter, and Game Informer.
As a sports-only gamer, this would be welcome. However, what about the children that leave negative feedback only because you beat the snot out of them (glitch/exploit free) and they can't handle the fact that they just got straight-up whooped.......it happens all the time in MLB2k....
I HATE using the damn mike. I don't use it unless I'm in a party (99% of the time). How do they plan on differentiating the honest ratings from the bs ones? I think my approval rating is somewhere around 88%. As an xbox live member for over five years, I've played with and against thousands of players.I can't lie I've been an ahole to some, but not without provocation. I can definitely say I haven't been a Dick to 12%.
give me real statistical numbers on this and then we will talk
wonder how it will turn out?
It sounds great on paper, but in the real world it could create more problems than it solves. The thing with the report feature and player rep is that sometimes it's abused, say you're doing really good in a lobby and win the match, and some player who gets all butthurt sends in rep that you were being unsportsmanlike and modding and everything else, when you weren't and were just really good and they were only doing it in spite, now your rep is bad and you get grouped with people that really are modding and overall are just annoying. I've been reported and given bad rep in the past because on MW1 and MW2, I could fire the Barrett .50 like a machine gun, emptying the clip in under 2 seconds, and people accused me of using modded controllers when all I was using was a standard 360 controller and a really quick trigger finger, no mods, just strength, but I still ended up with bad rep when I wasn't violating any rules or regulations. This new system might end up backfiring and ruining the whole experience, because Live is full of trolls that report players either to mess with them, or because they suck at the game and can't take defeat like an adult.
i love playing with people who talk mess its even better to beat them
Lmao, xbox one
I don't get it. Does this system match make for you? Or will it actually make you unable to talk to certain people?
So putting the trash with the other human trash in the same room together?? Sounds like a good plan :P
This sounds great in theory but I'm not going to believe it can't be abused because they *tell* me it can't. I want to know why. What's keeping a party of sore losers or trolls from mass downvoting a player overtime?
Steam has been struggling to find a solution to this since Left 4 Dead, and to my knowledge even the community, in its collective numbers and years, hasn't found a solution. I'm not saying there isn't one, or that Microsoft hasn't found it, but that's all the more reason to hear SPECIFICS, because if this goes wrong, it will be an absolute disaster. The result of abuse in this case? A special, permanent playlist of *only* the worst, most offensive players on Xbox Live, which you get stuck in and can't leave, as opposed to today's crapshoot where maybe you run into them, and maybe you don't.
I do agree with them on party chat fragmentation, but I dunno what kind of incentives they could possibly offer to get me to leave it. I play games to unwind with my buddies. I want to talk about personal things, while we chill and shoot stuff. I don't want the lobby to join in, and I don't want to hear what's going on in their living room either. The fact of the matter is, again, that the PC community struggles with this, too, with competing voice clients like Vent, Teamspeak, and Mumble. It sucks for the chatty folks in game chat but it's an essential service and an exercise in privacy and control.
I agree with your take GI.
This sucks. I thought we played Xbox live to play and chat with friends? Well.... We'll see
i have been a follower of Microsoft for a long time but i really don't think that they are going in the right direction with the Xbox one, i know they need to branch out to gain a wider audience and if that means kinect,t.v,sports and other non-gaming programs that's fine but Microsoft's xbox one needs to be a xbox and means gaming at its core ,yes they realized this at e3 and announced 15 exclusives but from what ive seen its more of fox-tel box with controllers and i really dont see why i should be paying $100 dollars more for a mandatory camera that on the 360 was nearly broken.