The lights are on
We giggle a little bit every time someone says "infinite power of the cloud," because it sounds so mysterious and, yeah, phony. According to Titanfall developers Respawn Entertainment though, it's a very real thing that is going to level the playing field and drastically improve the multiplayer experience.
In a detailed post on the company's website, engineer Jon Shiring deconstructs the different ways we play online today. He steps through the hierarchy of experiences.
Player-hosted matches are susceptible to greater incidents of cheating, balance issues due to lag, and the visual and performance compromises made to operate in this environment. Next are dedicated servers.
This is a great solution, but it's an expensive one. "A developer like Respawn doesn’t have the kind of weight to get a huge price cut from places like Amazon or Rackspace," Shiring admits. "And we don’t have the manpower to manage literally hundreds-of-thousands of servers ourselves."
Managing those servers would take a great deal of overhead expense. Enter: "the cloud."
Shiring lists off a number of benefits, including offloading certain processes to Azure, scalability to ensure that servers are up to the task of launch day traffic, and reasonable cost and management that allows studios like Respawn to focus on creating their game.
Interestingly, Forza 5's learning processes are mentioned, which should prove interesting as that title offers single player content. Shiring's writeup is a very educational read that helps demystify some of what Microsoft is hoping to do with the Xbox One. How the cloud could be leveraged for single-player gaming though, is still something we've yet to hear much about.
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Can't wait to see how all this comes together.Getting pretty excited already. Definitely taking some "vacation time" in November,lol.
well, now that Xbox One doesn't require people to be online, now developers have to be more judicial in their use of cloud computing. On the other hand, if all you are using the extra processing for are special/enhanced graphical effects that doesn't change the functionality of the game, then that is fine. People will just learn that when they are online they get the visual boosts whereas when they are offline they don't.
This is a must read for everyone. All the Xbox hate came without the full picture.
I wonder if respawn entertainment would put a offline mode for titanfall due to the fact that apparently this game uses Microsoft cloud, because sometimes were I live the internet goes out (not that much anymore but still) so for me as a fps lover it would be a shame to get the game and play it like hell and one day my internet goes and doesn't return until 2 weeks later (one time it went for a MONTH!) and if there are going to be levels and prestiges and all that kinda stuff.
Like a lot of things MS and Sony covered at E3, it sounds good at a conference, looks good on paper, but we won't really know until the game is released. Too Human was supposed to be an epic game, not an epic failure.
sounds very interesting!!!!
Guys, I really don't get where reviewers see "next-gen graphics". Actually all that I see is cartoonish Borderlandsish graphics. PLEASE describe me how it can be compared to... say The Division. or Battlefield 4. In terms of GRAPHICS
This game looks great
looks grate, but i hope that this game can be play offline.