The lights are on
We giggle a little bit every time someone says "infinite power of the cloud," because it sounds so mysterious and, yeah, phony. According to Titanfall developers Respawn Entertainment though, it's a very real thing that is going to level the playing field and drastically improve the multiplayer experience.
In a detailed post on the company's website, engineer Jon Shiring deconstructs the different ways we play online today. He steps through the hierarchy of experiences.
Player-hosted matches are susceptible to greater incidents of cheating, balance issues due to lag, and the visual and performance compromises made to operate in this environment. Next are dedicated servers.
This is a great solution, but it's an expensive one. "A developer like Respawn doesn’t have the kind of weight to get a huge price cut from places like Amazon or Rackspace," Shiring admits. "And we don’t have the manpower to manage literally hundreds-of-thousands of servers ourselves."
Managing those servers would take a great deal of overhead expense. Enter: "the cloud."
Shiring lists off a number of benefits, including offloading certain processes to Azure, scalability to ensure that servers are up to the task of launch day traffic, and reasonable cost and management that allows studios like Respawn to focus on creating their game.
Interestingly, Forza 5's learning processes are mentioned, which should prove interesting as that title offers single player content. Shiring's writeup is a very educational read that helps demystify some of what Microsoft is hoping to do with the Xbox One. How the cloud could be leveraged for single-player gaming though, is still something we've yet to hear much about.
Email the author Mike Futter, or follow on Google+, Twitter, and Game Informer.
Forza 5 was the highlight of the article.
Sounds good enough so far.
WTHeck?? Futter,... you wrote all the filler and fluff but forgot the point of the article. Please reread the headline and write the explanation of the benefits of the cloud. And use details here. There, was that so hard?
If servers are the only thing that will be stored on the cloud, then I am all in on this concept.
I wonder what IMC, and MCOR stand for?
Hope it's not Respawn blowing smoke in are eyes.
cant wait and ps4 people are gonna hate cuz they just mad that xbox one is getting it
Not interested in cloud gaming or online only games.
For these dedicated servers i really hope you can Kick players for playing bad,being under leveled,trolling,etc. I also hope Mods and player rented/bought servers will be allowed. Not just in this game but other games. This is all part of having dedicated servers. Which is one of the reasons i sometimes hate playing Halo 4 because of people with terrible connections, trolls etc. Kicking people is a must have for these dedicated servers.
As long as all Xbox One games are guaranteed dedicated servers and improved features when connected to the Cloud then I'm sold!
I think the cloud is a great idea to improve multiplayer!
the idea behind the cloud is good (handling some of the processing to allow for more advanced games). the problem I have with it is that it is basically a form of always on. if you're playing a single player game that needs it and your internet goes out, too bad.
Man, got to love these huge corporations and states, using words like Azure for their stuff. Which just come off as totally pretentious
mad high tech