The lights are on
Look closely at the "8" in Mario Kart 8's logo, and you'll notice something: The numeral also doubles as a Möbius strip, a topographical curiosity that challenges conventional thoughts about top and bottom. It's no coincidence, as I learned after taking Wario out on the track for a few mind-bending races.
In Mario Kart 8, the karts add yet another gimmick to their already impressive repertoires. I got a chance to see it in action in what started out as a traditional-looking toadstool-circuit style race. Hairpin turns turned extreme, as the track's surface twisted and spiraled. Fortunately, Wario's ride was equipped to handle it. His wheels rotated sideways and magnetized, keeping him firmly stuck to what otherwise would have been an impossibly precarious surface. The next level was a seaside resort, complete with a Statue of Liberty-style monument off the shore, with Peach in the position of honor. Drivers who stuck to the main path wouldn't see much of the new magnetic mechanic on this course; it was available as an optional wall-riding detour. The third and final track I raced on was Ghost House-themed, and it was my favorite. Here, the drivers raced through corridors, sticking to walls and diving underwater. The twisting passages felt as though they were designed by M.C. Escher.
The racing was reliably solid, and the GamePad provided the flexibility to try a few different configurations. I gave the gyroscopic controls a shot, but I quickly swapped them for the traditional analog-stick setup. Some people might prefer motion controls; I just can't count myself among them. The controller's screen can be used as a minimap, but I got more use out of having it act as my horn; pressing on the button elicited an appropriately rude blast from Wario, perfect for gloating each time a rival spun out on a banana peel or got knocked aside by one of his shells.
Nintendo isn't saying how many tracks will be in the game, but the three that I got to race on were as well designed as any I've seen in the series. I'm curious to see how the magnetic elements are used throughout the other level designs. Judging from what I played, they don't need to be overwhelming to make things interesting.
Visit our E3 News Headquarters for all the stories from the show. This preview was originally published on June 11, 2013.
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You know what..this actually looks pretty dope.
as expected from nintendo! wooohoo! more games!
Man that's so gorgeous <3
Just like Crash Nitro Kart! Seriously, been there, done that. I am not really into Mario Kart.
Exactly what I've been waiting for since Double Dash.
maro cart & smash bros the reason i got a wii & now wii u
I played this at Best Buy with my friend, and it was great! I'm glad Nintendo did the Best Buy promotion! it took us 2 hours to play
Already knew this from the trailer quiet a long time ago, but I guess that just reflects the fact that Nintendo always gets jipped when it comes to E3 coverage. Anyways, glad to see that the franchise seems to be moving forward and changing things up a bit. Those wall segments look head-spinningly good.
At least this game looks good. To bad it looks way better than the new 3d Mario.
That's it. My brother and I are selling our Xbox 360 and getting a U. We've waited 15 years for HD Mario Kart. We will be waiting and ready when this game is released.
I disagree. Co-op 3d Mario seems ok and DKC looks cool but seriously, Mario Kart is the same goddayum game it's been for the last 15 years. I am so sick of Mario Kart. Give us something new and exciting. No F-Zero, no Metroid, no new Zelda, no Starfox. X is the only must have looking game for Wii-U. Actually, all of the interesting games are coming out sometime in 2014. They probably won't be selling many more Wii-Us til then. Better luck next year i guess, although with ps4 and xbone coming out in November Nintendo is going to look awfully dated next year.
I feel bad for Mario Kart fans that suffer from vertigo.
"It's the same game every year!" Yeah, if you mean every system. Every Nintendo System has it's own Mario Kart, and for that I am grateful.
*** magnets how do they work? :D Oh and I laughed at the whole fire working underwater thing! I know it's a video game, but sometimes it's just too funny!