The lights are on
Today Microsoft gave more details on the Xbox One's connectivity requirements.
The system can be played offline "for up to 24 hours" on your primary console or up to one hour if you're using your login on somebody else's system. Although you can use your Xbox One for other stuff (to watch live TV or play movies) while offline, you cannot play games offline after the allotted time unless you reconnect. The company says this is to see if "you have acquired new games, or resold, traded in, or given your game to a friend," as well as for system, app, and game updates. It would appear that this is the method by which Microsoft will determine if you've given/sold your game to someone else.
Microsoft also recommends a broadband connection of 1.5Mbps for the best experience with the system, and that if you don't have Ethernet, you can tether the system to your phone's broadband (provided your provider allows it).
Here's the info direct from Microsoft:
To ensure Xbox One
works optimally and can offer the experiences described above, it is designed
with the following networking requirements:
With Xbox One you can
game offline for up to 24 hours on your primary console, or one hour if you are
logged on to a separate console accessing your library. Offline gaming is not
possible after these prescribed times until you re-establish a connection, but
you can still watch live TV and enjoy Blu-ray and DVD movies.
In addition, Microsoft offered details today on how the Xbox One will address used game sales and game sharing with friends, and offered clarifications regarding the upcoming console's privacy settings.
Email the author Matthew Kato, or follow on Twitter, and Game Informer.
This is ***... I hope Sony dont do the samething as this. I love microsoft but this is just ***. I better buy PS4.
So much technicality...
The only thing that bothers me more than this is "the cloud". There really isn't that much processing that allows for taking data from a 60FPS 1080p experience, send over the internet and then send it back. I really think that money could have been used better, but I guess it's up to developers now. A lot of this seems like a step backwards.
It's nice that you can install all games to the HDD, but apparently Microsoft doesn't want what happened to the 360 to happen again so verification by physical disc alone is out (for you that don't know, the firmware of the DVD-ROM drives in most if not all 360s can be flashed to accept burnable media as the real thing).
LOL f**k this system anyone who buys into this scam is a sucker
Lets not take this laying down! It will only take a moment of your time, with 5 minutes of you signing this, we may be able to change the next 10 years in gaming. I have been an Xbox gamer for 7 years. Let us Make our voices heard!!!
My one and only question is: What about people who either have a s*** internet provider [not everyone has access or the option for fiber optics] or [and this is a pretty big or] don't have an internet connection/ cannot afford the internet?
This sounds like pretty much like "always online" plan B. It essentially is always online for every game regardless of multiplayer but with check in points instead of consistent connection. Pretty worthless system by this alone, and this is coming from someone who would never be without a connection for 24hrs (ideally). It is more the principle and undoubtedly the hassle tied to how this will play out. A game like Demon Souls for example with persistent online elements I would have to go through a few extra hoops to log off of my internet connection just to play alone (thus avoiding the annoying PVP attacks) etc.
And this is how Microsoft screws people who dont have internet and have chose Xbox over playstation for years. No more I say
Forcing people to have to have an internet connection is strong force tactics which is BS at best. Save your money and buy something else that doesn't force you to have an internet connection. Like the PS 4!!!