The lights are on
The 3DS is becoming a hotbed of wonderful and unique experiences. This year alone has seen the fantastic Luigi's Mansion: Dark Moon, a great portable Monster Hunter, and challenging strategy with Fire Emblem: Awakening. One of the next big titles, Project X Zone (a collaboration between Capcom, Namco Bandai, and Sega) arrives on June 25, but the demo is available now.
Unfortunately, when we added the trial to our consoles, we noticed that it can only be activated a total of five times. With three weeks to go before the title's release, that puts us in a tough position as we try to figure out how to space out or time with the crazy character mashup. We also wanted to know exactly why this is the case.
We reached out to Nintendo to find out and were given a surprising answer. We asked if this was a requirement on their side or something up to the publishers. We were told, "We don't discuss our internal business practices."
So, we tried another approach. We asked what the benefit was to limiting the number of demo uses. We still got nothing, and we were told that Nintendo would not share anything else with us about the matter.
Instead, we reached out to a publisher who has had multiple use-limited demos just to get the story. We were told that the requirement comes from Nintendo. For some reason though, they weren't willing to admit that or tell us why.
Either way, just be judicious with your demo uses. Once they run out, you're stuck waiting for the full game to release. And based on this opening cinematic and these videos, there should be something to love in here for most video game fans.
Email the author Mike Futter, or follow on Google+, Twitter, and Game Informer.
I'm not a big fan of limiting demos, but, seriously, who would use all of the uses? I have at least 10 demos downloaded on my 32GB SD card, and, for every demo, i've only played them a few times. For example, i've had the Mario & Sonic at the London 2012 Olympic Games demo for about a year, but I have only played it about three or four times. The only time I really play a demo a lot is if the game is extremely addicting and fun, but this doesn't happen very often. This isn't a very big deal, and I don't really mind it at all since it is just a demo.
Because Nintendo can't use common sense sometimes.
Most of the demos Ive played on 3ds is 30 tries which I a fine numbers to make your mind about the title. I dont see the problem at all.
I usually just don't close the game. I leave it running just in case I want to play it again without using up one of my uses.
Nintendo being Nintendo is nothing new.
I think they already explained that it was up to the developer how often a person can play the demo and that there's a limit because they figured by time you played the demo 2 or 3 times you've made up your mind on whether the games good or not.
I play my demos plenty, often I keep them around until I can afford to buy the game, and usually I have a shopping list of games to get added to my backlog of games, I keep the demos around to remind me of why I was interested in a game that may have come out a year ago, and now have some dissposable income to blow. I also have my friends play them as I like to get differing opinions on potential purchases. Nintendo is really getting off on being prickish these days, between this the whole charging Youtubers thing, the stance they have taken on achievments, the overall suckadge of the WiiUs library and shady future line up which is sparce at best, and lax concern over E3, not to mention putting more responsibility into the hands of Iwata who drove them into the current stock ditch they are in, yeesh.
It's honestly the only thing I have against Nintendo. Limiting how many times you can access a DEMO of a video game is one of the dumbest ideas I've ever heard of. There are demos I've had on my PS3 since I got it, and I've never been denied access to it because I used it a set number of times. Meanwhile, each usage of the Monster Hunter 3 Ultimate or Rayman Legends (the original trial version) demos is one use closer to its uselessness.
There are a few times I recall them not restricting demo usage (like Theatrythm: Final Fantasy) but most of the time they're restricted and that's idiotic. I can kinda see why they'd do that--to give the player incentive to actually *buy* the games--but it doesn't change the fact it's more ridiculous than EA's Online Pass system was.
that's so retarded
For FIFA DEMOS this makes sense.
This is stupid, why does nintendo even care how many times we play our demos? What if someone isn't completly sold on buying a game,so they go to play the demo again, and they can't play it?
Why isn't sonic in this game?
One of my few complaints about the 3DS...
Nintendo suffers a serious case of "simply not getting it". They admit to their archaic mentality and why it harms them in the long run. But continue to stick with them. What the hey hey.
My least favorite thing about 3DS.
This is pointless. Nintendo has been imposing this rule for over 2 years now, why bring it up? You can even bypass this by downloading the demo again. This article kinda seems like a flame-bait, similar to the Nintendo press conference is as bad idea one.