When we speak of art in video games, we're often referring to the digital representations that play out across the screen. In fact, we've reached a point where concept art as promotional construct is often shrugged off as consumers ask, "Is that in-game?"

When separated from the commercial aspect of the industry, there is often deep appreciation of the artistically pure work that is often only seen on the front of boxes, in art books, and as brief stills in developer diary videos. For a decade, The Academy of Interactive Arts & Sciences along with the Entertainment Software Association has shone the spotlight on the best of these works, with showcases at E3. This is a wonderful opportunity and a perfect setting to remind us how much depth there is to the universes woven on digital canvas.

This year, 16 pieces have been chosen to adorn the Concourse Foyer at the Los Angeles Convention Center as thousands of developers, publishers, and media gather for the annual trade show. The following pieces have been selected for inclusion:

  • The Naval Duel by Martin Deschambault (Game: Assassin's Creed)
  • Broken Age by Nathan "Bagel" Stapley (Game: Broken Age)
  • Junkyard by Raymond Swanland (Game: Command and Conquer)
  • Back from the Wild by Jaime Jones (Game: Destiny)
  • The Buried City by Dorje Bellbrook (Game: Destiny)
  • The Chant by Nick Thronborrow and Matt Rhodes (Game: Dragon Age)
  • Dark Ages by Brian Thompson (Game: FETCH)
  • Schemes Collage by Reece Millidge (Game: Icycle: On Thin Ice)
  • Freljord by James Paick (Game: League of Legends)
  • Castle Siege by Michel Ancel, Jean Christophe Alessandri, Lu Yang, Chrisophe Messier, Jean Brice Dugait, Simon Quemener, Sebastien du Jeu, Christophe Villez, Anthony Le Du, Jean-Baptiste Rollin, Benjamin Mouret, David Garcia (Game: Rayman Legends)
  • Last Stand by Jeff Chamberlain, Anthony Eftekhari, Ray Chih, Yong Hyun Kim, Kirti Pillai, Laurent Pierlot, Takuya Suzuki, Fausto DeMartini, Vitaly Bulgarov, Chris Yang, Mike Kelleher, Sada Namaki, Shawn Liang, Jim Jiang, Seth Thompson, Bill LeBarge, Hsuan (Steven) Chen (Game: Starcraft II: Heart of the Swarm)
  • Super Summer Vacation Force by Mike Nguyen and Vic Nguyen (Game: Super Time Force)
  • Remembering by John Sweeney (Game: The Last of Us)
  • Cloudbank by Jen Zee (Game: Transistor)
  • Crossroads by Daniel Dociu (Unannounced Title)
  • Three Blind Mice by Tyler Schatz, Christina Faulkner (Game: Wonderbook: Digg's Nightcrawler)

The selected pieces were chosen for exhibition by a panel of experts including:

  • Bob Rafei, Big Red Button Entertainment, Founder, CEO and Visual Director
  • Glenn Phillips, Getty Research Institute, Senior Project Specialist & Consulting Curator, Department of Architecture and Contemporary Art
  • Jon M. Gibson, iam8bit, Founder and Partner
  • Matt Hall, Timbuk2 Studios, Senior Partner Production Designer
  • Nora Dolan, Independent Curator
  • Patricia Lanza, Director of Talent and Content, The Annenberg Space for Photography
  • Seth Spaulding, Blizzard Entertainment, Art Manager

For those attending E3, taking time to wander through the Into the Pixel exhibit is a great way to unwind. For those that won't be making the trip, we have a full gallery of the winning images below. If you've missed the show in recent years, we also have galleries for 2012 and 2011. More collections are available on the official Into the Pixel site.

The full press release is available on page two.