The lights are on
In its first day of sales, Halo 4 amassed $220 million worldwide. But in the past 6 months most of the original players have jumped ship, leaving Halo 4 with fewer players now than Halo Reach had half a year into its own lifecycle according to a recent case study by Raptr.
In an effort to boost the amount of players, 343 Industries developed a series of 10 weekly episodes collectively known as Spartan Ops. While the content was meant to add more story beyond the main campaign to entice players to keep playing, the series has not aided the developer as much as it had hoped. But unlike Halo 4’s solid review scores, the extra content was not received as well.
Part of the problem is the inconsistency in the quality and breadth of the Spartan Ops episodes. Not enough original content was created in the making of the maps and missions are too repetitive to garner replay.
While the sales of Halo 4 were impressive, keeping players entertained enough to continue playing the multiplayer and purchasing DLC long after beating the game is crucial to keeping a title in the public’s interest. Particularly with the used game debates on full blast, keeping a title from getting traded in or sold or put aside means that it is up to the developer to give gamers a solid reason to come back for more.
It has not been announced if a second season of Spartan Ops will be made. Perhaps if the studio follows our recommendations, 343 Industries could bring in more players.
That's a shame, I really like the multiplayer too,
Maybe it has to do with Halo 4 having a terrible Multiplayer aspect? Instead of sticking with the formula it changed it so much that it makes it a clone of COD.
This is sad because Halo 4 is loads better than Reach IMO. Honestly I have also stopped playing in recent months but it's still a fun experience.
I didn't even want to buy Halo 4, but my friends wouldn't stop bugging me. I gave in and we all played for maybe 2 months. Now none of my friends play it. Just as a test I asked a few (separately) if they wanted to jump on. No's across the board.
I swear these analysts never use common sense. You know people need breathing time when they play themselves to death for so long with a previous iteration of a game.
Between COD, HALO and other bunches and bunches of FPS games out there, honestly it would be refreshing if devs did something a little different instead of tried and true.
It's just that the multiplayer doesn't hold my attention anymore. Halo 2 had the most fun multiplayer.
Bring Back the Living Dead Gametype from Halo Reach!!!!!!!!!!!
sigh ... all i wanted was firefight, I guarantee I'd still be playing only if ... oh well great single player campaign at least.
I think it's franchise fatigue. Used to be a new Halo game was an exciting event; you'd keep playing it as long as you could to squeeze every ounce of fun from it, because you never knew when or if the next game would arrive. Now, we've had annual Halo games for a while and Halo 5 and 6 are inevitable. There are even rumors that Halo 5 will be announced at this year's E3, which would be a remarkable turnaround for the series. Why keep playing Halo 4 and polishing your stats if the next game is already on the horizon and you'll have to start from scratch once more?
Shame, because Halo 4 is pretty darn good. Although, I do still play a lot of REACH multiplayer, and so it seems do others.
Oh and there was the whole free / not so free DLC scandal that rubbed a lot of the consumers the wrong way.
A good sign that people are getting tired of the multiplayer cause of screaming kids or they are getting tired of the franchise in general.
I got bored of the multiplayer and spartan ops was driving me crazy. Bring back Fire fight please.
I'm pretty sure Reach has a higher playerbase now than Halo 4 does.
Let me see: Invasion didn't return-it was supposed to get better not be nixed altogether. Forge took a dip backwards- looking graphically terrible(the bland grey was better) as well as more cumbersome to work with, I.E. can't nudge, can't zoom in close to pieces and the snap has a mind of its own and thats just some of the problems with it. No traditional firefight. Still no good system or support for fan made maps. Removed the falcon. A.I. took a hit- not as smart as past titles. the campaigns art design while awwe inspiring at times gets too repetitive to look at and suffers from the paste and repeat one button affairs-wheres the scarabs and bosses. The main antagonist final battle was a joke, guilty spark put up a better fight at the end of halo 3 and he was just a guide. Spartan Ops fails from lack of innovation....But damn if it ain't the best looking halo to date!!