The lights are on
Update #3: More confusing information has emerged out of interviews after the reveal event. Kotaku spoke with corporate vice president Phil Harrison, who told the site that users will be able to trade games online. He also indicated that the rumored "used game fee" would be equivalent to the full retail price of the game. Additionally, Microsoft seems to be emphasizing the ability to take your games to a friends' house, while stressing that you'll need to be logged into your own account to access your games.
Update #2: Microsoft has provided comment on the used game situation.
"We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later."
Update #1: Microsoft reached out to Wired, which has since updated its original piece. According to the recent information, Microsoft has a plan for used games, but it isn't ready to reveal it quite yet.
In an interview with Wired, Microsoft has revealed some much anticipated details about the Xbox One. These tidbits go beyond what we heard at the press conference today, but are in many ways more important to how consumers will interact with the system.
The interview goes into great detail about how users will access game content. Xbox One owners will be required to install games to the 500 GB hard drive, but will not need the disc after that. If a second user wants to access the game (or purchase it second-hand), he or she will need to pay a fee. This is the "other shoe" that many were concerned about dropping when EA announced that it was abandoning the online pass practice.
With regard to an always-online console, the Xbox One will be able to play games offline, but developers will be able to utilize Microsoft's cloud computing, thereby making individual titles require an active, constant connection. Developers have the option of whether to make a connection mandatory, but according to the article, corporate vice president Marc Whitten hopes that they do.
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So what I'm reading here is that online passes are now being called something else and are now mandatory. Is that the gist of it, or am I misunderstanding the article?
500's a lot, but it'll go fast if you have to install every single game. Plus, Marc Whitten's hopes that devs make their games always on is very worrying. So, if Microsoft wants games to be always on, and Halo is published exclusively for MS, I'm guessing that chances are great on the next Halo being always on.
This will doom MS.
So if I buy a game, say Mass Effect 4, then I let my friend borrow it, he'll have to pay a *** FEE? Are you KIDDING ME? This seals the deal. The gaming renaissance is over. This is absolutely moronic.
Required to install? Second hand fee? **** off with that garbage. After sticking with the xbox this gen, this is a big middle finger and they can go shove it.
Microsoft made up my mind for me. It will be PS 4 for me f*** them.
So families with more the one account on their new Xbox One console and people who buy used games will have to pay a "fee" to use the game they just bought .... keep your console then Microsoft.
That's it. PS4 it is then.
Maybe this is why EA is partnering so hard with micrsoft. They can do an always online requirement easily. this is probably also why they currently don't like Nintendo, because these type of things are not what Nintendo thinks about at all. Sony made the right move, did it before microsoft, and now microsoft is looking like the loser for the upcoming generation.
How will this work? Once you install the game you don't need the physical copy anymore? Most people will likely always sell their physical copy (I wouldn't) but then what happens if your HDD gets corrupted? Do you get to re-install again from the "cloud" or something? Need more info here. This sucks though.
everyone stay calm til E3, but if they really expeect ppl to buy use games and an additional fee just to play it there're dumb
Dear lord, this is a wreck.
Ha - it's a good week to be a Playstation man.